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Post by Sentar(Spade) on Nov 3, 2013 5:09:18 GMT
Spice (Stimulant) Addiction: Moderate Fort DC: 20 Effect: 2d4 rounds of +2 dex +2 str Effect: Cold Resistance 5 Damage: 1d2 all mental stats
Grass (Psychotropic) Addiction: Moderate Fort DC: 20 Effect: 1d4 rounds you cast as if you are a caster level higher Damage: 1d2 all physical stats.
Happyleaf(Depressant) Addiction: None Fort DC: 25 Effect: 1d4 hours You enjoy life more, +1 bonus on all skill checks Effect: You must make roll your highest save each round or be staggered. Damage: 1d2 dex
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Sven
The Band of the Hawk
Posts: 126
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Post by Sven on Nov 3, 2013 6:07:10 GMT
Pesh (mild analgesic) addiction: high Fort DC 10 5 days satiation, 1d4 Dex 1d4 Wis withdrawals effect 1. Raw Pesh: -2 Dex and -2 Wis for one day/ Eating raw Pesh gives +10 temporary hit points. Plus 1 save verses fear. effect 2. Refined Pesh: -4 Dex and -4 Wis for one day/ 15 points temporary hit points. Plus 2 saves verses fear. Description: Pesh smokers enter a pleasant, dreamy state of bliss in which pain seems less severe but pleasant feelings are amplified. Damage: 1d4 Dex 1d4 Wis withdrawals
(NOTE This drug comes from a Cactus that is grown. It is harvested very similar to poppy which is harvested to make opium. This drug is like opium.)
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Post by Magistrate Wizzle on Nov 3, 2013 7:38:06 GMT
Spice should be +2 Str +2 Con, not dex since you are impaired. It would also work as a pain killer hence the con bonus.
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Post by Magistrate Wizzle on Nov 3, 2013 7:39:17 GMT
With the happyleaf save it doesnt make sense to roll reflex. Or is the drug jumping out at you and forcing you to dodge it?
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Post by Magistrate Wizzle on Nov 3, 2013 7:51:54 GMT
Sweatleaf (Stimulant) Addiction: High Fort DC: 25 no satisfaction, 1d2 Int 1d2 Dex withdrawl Effect: 2d8 rounds you are filled with rigor, grants the effects of haste, a +4 moral bonus to Con, and provides a +4 to perception. Effect: Removes effects of staggered, fatigued, exhausted. Effect: At the end of the rounds you become fatigued Description: Refined from the leaves of the Halibose Tree, Sweatleaf is one of the strongest drugs on the illicit market. Very popular among thieves and soldiers alike as it gives heightened senses during combat and fills the body with seemingly unlimited energy. It can be refined into a fine powder or mixed as an elixir to be ingested. Damage: 1d2 int 1d2 dex after 24 hours from use. If used move than once in a 5 day span this damage increases by 2 per use. Ex. 1d4 for two uses, 1d6 for three uses, and so on. If the user ever reaches a penalty of 1d10 than 1d2 of the damage becomes permanent and stacks with each further use. Consuming Sweatleaf more than 5 times in one day requires a DC 25 fort save or results in characters death.
Special note: Upon taking, roll d100, rolling a 1 results in a bad batch, roll fort 25dc or results in death.
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Azx
Knight of The New Order
I'M BACK BABY!
Posts: 136
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Post by Azx on Nov 3, 2013 16:23:54 GMT
Kids, DON'T DO DRUGS!
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Post by Mordenkaiken's Guinevere on Nov 6, 2013 17:36:54 GMT
Say NO to drugs.
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Post by thestrangesylph on Nov 7, 2013 1:10:42 GMT
It's up to me to be drug free!...but the bonuses look so nice...
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Post by Sentar(Spade) on Nov 7, 2013 1:40:32 GMT
Oh come visit nagi's bakery, for those hell knights it totally isn't a front to sell drugs.
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Azx
Knight of The New Order
I'M BACK BABY!
Posts: 136
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Post by Azx on Nov 7, 2013 2:02:53 GMT
Do you make skooma?
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