Post by Ma Ironhand on Oct 29, 2013 8:13:30 GMT
Greetings,
I found out that the Hp we gain when we level up is always maxed, this leads to hp being nearly doubled.
For example: in this system there is a lv 2 figher wich has 20+4 Hp, in the normal system he would only have 10+4 hp since it would be 50% of a D10 each time he levelled.
We can conclude that a character nearly has double hp, this is something all of you already knew. Since I have yet to play I had my doubts about this system. These problems may or may not exist at all, this is just my feeling about the system.
Now my problem with the system: A cleric's heals are based upon healing someone with the normal amount of hp instead of the double amount of hp, since the healing powers of clerics has not increased with the maximum hp they heal 50% of the amount they are supposed to heal. The healing during combat probably can't be increased since the healing powers were 'probably' also based upon the amount of damange the monsters do, however healing up a party after a fight takes double the heals it should take.
Because of this I want to double the power of healing outside of combat even tough this turns Lv 1 healing spells into lv 2 healing spells. For example if said healer rolled a 1d8+1 and he rolled a 3 he would heal for 3+1=4, however with the out of combat healing he would heal for 4*2=8.
Keep in mind that the more powerful healing should only be in place when out of combat, not during combat.
If we want to add realism to this proposal we could say that a cleric has time to make a holy circle, draw some symbols and use prayers to enhance his healing etc.
The conscequences of this will be:
1. Healing a party after combat will be more efficient, healers will not or heal less during fights because healing outside fights is more powerful.
2. Healers will be capable of fully healing targets they are supposed to be able to heal
3. Healers will have more heals remaining after encounters and party's will be able to face more encounters with max hp.
4. Death by random encounters will be less common because of 3.
I found out that the Hp we gain when we level up is always maxed, this leads to hp being nearly doubled.
For example: in this system there is a lv 2 figher wich has 20+4 Hp, in the normal system he would only have 10+4 hp since it would be 50% of a D10 each time he levelled.
We can conclude that a character nearly has double hp, this is something all of you already knew. Since I have yet to play I had my doubts about this system. These problems may or may not exist at all, this is just my feeling about the system.
Now my problem with the system: A cleric's heals are based upon healing someone with the normal amount of hp instead of the double amount of hp, since the healing powers of clerics has not increased with the maximum hp they heal 50% of the amount they are supposed to heal. The healing during combat probably can't be increased since the healing powers were 'probably' also based upon the amount of damange the monsters do, however healing up a party after a fight takes double the heals it should take.
Because of this I want to double the power of healing outside of combat even tough this turns Lv 1 healing spells into lv 2 healing spells. For example if said healer rolled a 1d8+1 and he rolled a 3 he would heal for 3+1=4, however with the out of combat healing he would heal for 4*2=8.
Keep in mind that the more powerful healing should only be in place when out of combat, not during combat.
If we want to add realism to this proposal we could say that a cleric has time to make a holy circle, draw some symbols and use prayers to enhance his healing etc.
The conscequences of this will be:
1. Healing a party after combat will be more efficient, healers will not or heal less during fights because healing outside fights is more powerful.
2. Healers will be capable of fully healing targets they are supposed to be able to heal
3. Healers will have more heals remaining after encounters and party's will be able to face more encounters with max hp.
4. Death by random encounters will be less common because of 3.