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Post by Aegis Gram on Oct 22, 2013 5:16:26 GMT
So I think it's time to talk about a few things. First Economic matters. As you know every week you get money from your reasourses or you can use 50 pounds of it to craft. If you don't use the 50 pounds then the remainder is lost. I think this is a good system that represents both taxation and full production. Now i think it time to think about stockpiling and trade.
I propose that we be able to store 20 pounds of material from a resource as a third option. That way we can store it for massive projects or trade it on the world market for more profit then we could get from taxing it. This also opens up a good reason for ships and piracy.
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Post by Artorius on Oct 22, 2013 6:12:50 GMT
Makes sense to me. The only addition I would like to add is maybe a storehouse/warehouse that can be purchased to allow proper storage of materials in mass quantities for extended periods of time.
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Post by not just as planned on Oct 22, 2013 6:22:02 GMT
i think that seems to be a logical option for players to be able to do.
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Alkier Mar
Blackwater Pirate
A man of curiosity and discovery
Posts: 132
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Post by Alkier Mar on Oct 22, 2013 16:46:21 GMT
I would vote for it if we can flesh out a warehouse system. Something along the lines of how long it takes to make the improvement on a hex and what materials would be needed for it. Also how much a warehouse could hold.
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Post by Magistrate Wizzle on Oct 24, 2013 20:25:41 GMT
I personally think that we need to get the city building plan finished.
I think what is taking so long is the factor of planning on mapping out said cities.
I think if we can complete it in a text format mapping can come later.
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Post by Twilight Magistrate Datenshi on Oct 24, 2013 20:28:50 GMT
Yeh. I think we need to just do it in text for now, we can always just delete some houses on a map, and plop in Barracks or something.
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Post by Aegis Gram on Oct 24, 2013 21:54:47 GMT
ok well that is great but what we are talking about here is storing reasourses to do things like building and trade. This is a super simple idea that i plan to move forward on but first i want to get the general community's feeling on how much material we should be able to store a week. I think half what you could usually use to craft is fair but maybe it needs to be more maybe less.
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Post by Artorius on Oct 25, 2013 1:11:00 GMT
Agreed half of whatever is leftover from crafting seems reasonable.
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Post by Artorius on Oct 25, 2013 19:49:39 GMT
So how does this sound?
In order for a faction to store unused resources from crafting a faction must first forfeit the gold that may be earned for selling said resources. Secondly, a faction can only store up to half of the remaining amount of resources after the amount of resources used to craft has been subtracted.
Optional, in order for a faction to store more than half the amount of resources used after crafting has been completed the faction must roll for it, the faction in turn forfeits the previously stated maximum of half and in turn takes whatever number the dice comes up with no modifier is used to increase the dice roll.
Feel free to make any changes or raise any questions.
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Post by Aegis Gram on Oct 26, 2013 2:51:49 GMT
um that's not what we are talking about. the crafting is fine for now.
we are talking about how much of a resource you can store if you Do Not Use It for Crafting Or Money.
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Post by Artorius on Oct 26, 2013 3:17:42 GMT
Would the rules I proposed not apply? Untouched (without gaining money and without crafting any of it) half of the total amount of resources could be stored for future use without issue, or a roll could be made to attempt to store more than half of the untouched resources for future use.
Additionally since resources in Calidor are scarce if there are any leftover materials from crafting a faction could store half of the remaining untouched materials or roll at a chance of storing more than half of the unused.
Formula used could be:
((total amount of resources - total amount of resources used to craft)/2) example: say there are 50 total resources available, and if no resources are used to craft, then the equation would be ((50 - 0)/2) = 25 total resources stored
or
((total amount of resources - amount of resources used to craft)(.d100)) example: say there are 50 total resources available, and if no resources are used to craft and say a 90 was rolled on a d100, then the equation would be ((50 - 0)*(.90)) = 45 total resources stored
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Post by Aegis Gram on Oct 26, 2013 5:46:39 GMT
ok well i really really didn't want a huge rolling thing. im looking for a clear cut quick amount. something we can put into our weekly that doesn't make our leaders want to kill themselves because they have to wait for a free magistrate in order to do their taxes. So again I ask how much should we be able to store. I think 20 pounds is good. should it be more or less.
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Post by Artorius on Oct 26, 2013 18:11:54 GMT
20 pounds or 40% sounds reasonable.
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