Post by Silver on Sept 24, 2013 22:25:10 GMT
There are currently 2 charts (can make 2 more). The vote will determine how people like the different options that we can form, and what will be the format that is used in the final yes/no vote.
Options
Disallow picking of bracket, always start at 1st and can move up if rolling 90-100 (will have to adjust tables)
Options
- Allow to pick CR bracket. Tables are disorganized (like table 1).[This allows to pick the bracket you want to search (like 1-5 or 6-10). Monster's CR is mixed, this way Higher roll doesnt mean higher CR]
- Allow to pick CR bracket. Tables are organized (like table 2). [This allows to pick the bracket you want to search (like 1-5 or 6-10). Monster's CR is not mixed, this way Higher roll does mean higher CR]
- Disallow picking of bracket. Tables are disorganized (like table 1). [Same as 1, except the bracket is always 1-5, and only way to move up is if you roll 90-100. I will adjust the tables in that event]
- Disallow picking of bracket. Tables are organized (like table 2). [Same as 2, except the bracket is always 1-5, and only way to move up is if you roll 90-100. I will adjust the tables in that event]
- Roll for random bracket. [You roll a d4 to see which bracket it is. Since later there will be 4 brackets going all the way up to 20]
- Roll for random bracket, using knowledge local. [You roll a d100, modified by a previous roll of Knowledge local. 1-25 is bracket 1, 26-50 is 2, etc.]
Disallow picking of bracket, always start at 1st and can move up if rolling 90-100 (will have to adjust tables)
Using the same method as hunting. Treat encounters as the listed CR.
Usage of Knowledge (Local) Roll to see what you can add your modifier to:
DC 10 Add your modifier to the roll before you know result.
DC 15 Subtract your modifier from the roll before you know result.
DC 25 Add or subtract your modifier from the roll AFTER you know the result.
DC 30 Add or subtract up to your modifier from the roll AFTER you know the result.
CR 1-5
01-30 Nothing
31-40 1 x Dark Slayer (CR 3)
41-42 1 x Lycanthrope, Wererat & 4 x Dire Rats (CR 4)
43-50 1 x Aasimar & 2 x Skunks (CR 1)
51-55 1 x Ratling (CR 2)
56-60 1 x Rune Guardian & 1 x Homunculus (CR 2)
61-65 3 x Ceru (CR 5)
66-70 1 x Cannibal Child (CR 3)
71-75 4 x Dogs (CR 1)
76-77 2 x Gnoll, Flind (CR 3)
77-85 1 x Tieflings (CR 1)
86-87 8 x Dire Rats (CR 4)
88-89 1 x Attic Whisperer (CR 4)
90-93 3 x Catfolk (CR 2)
94-96 1 x Angelic Guardian (CR 5)
97-00 Go to CR 6-10 Table
CR 6-10
01-30 Nothing
31-40 1 x Clockwork Myrmidon (CR 6)
41-42 1 x Drow Noble & 1 Murder of Crows (CR 6)
43-50 1 x Revenant (CR 6)
51-55 1 x Clockwork Hunter & 4 x Clockwork Hound (CR 7)
56-60 1 x Witchwyrd & 2 Rune Guardians (CR 7)
61-65 1 x Oni, Nogitsune (CR 7)
66-70 1 x Unfettered Eidolon (CR 8)
71-75 3 x Dark Slayers & 1 Vampiric Mist (CR 8)
76-77 1 x Denizen of Leng (CR 8)
77-85 1 x Groaning Spirit & 1 x Riverswell Spirit (CR 9)
86-87 1 x Duppy & 1 x Hellcat (CR 9)
88-89 1 x Vampire (CR 9)
90-93 1 x Hag, Blood & 1 x Devil, Accuser, 1 x Demon, Vermlek, 2 x Hell Hounds (CR 10)
94-96 1 x Young Umbral Dragon [Time limit 10 rounds] (CR 10)
97-00 Go to CR 11-15 Table
Usage of Knowledge (Local) Roll to see what you can add your modifier to:
DC 10 Add your modifier to the roll before you know result.
DC 15 Subtract your modifier from the roll before you know result.
DC 25 Add or subtract your modifier from the roll AFTER you know the result.
DC 30 Add or subtract up to your modifier from the roll AFTER you know the result.
CR 1-5
01-30 Nothing
31-40 1 x Dark Slayer (CR 3)
41-42 1 x Lycanthrope, Wererat & 4 x Dire Rats (CR 4)
43-50 1 x Aasimar & 2 x Skunks (CR 1)
51-55 1 x Ratling (CR 2)
56-60 1 x Rune Guardian & 1 x Homunculus (CR 2)
61-65 3 x Ceru (CR 5)
66-70 1 x Cannibal Child (CR 3)
71-75 4 x Dogs (CR 1)
76-77 2 x Gnoll, Flind (CR 3)
77-85 1 x Tieflings (CR 1)
86-87 8 x Dire Rats (CR 4)
88-89 1 x Attic Whisperer (CR 4)
90-93 3 x Catfolk (CR 2)
94-96 1 x Angelic Guardian (CR 5)
97-00 Go to CR 6-10 Table
CR 6-10
01-30 Nothing
31-40 1 x Clockwork Myrmidon (CR 6)
41-42 1 x Drow Noble & 1 Murder of Crows (CR 6)
43-50 1 x Revenant (CR 6)
51-55 1 x Clockwork Hunter & 4 x Clockwork Hound (CR 7)
56-60 1 x Witchwyrd & 2 Rune Guardians (CR 7)
61-65 1 x Oni, Nogitsune (CR 7)
66-70 1 x Unfettered Eidolon (CR 8)
71-75 3 x Dark Slayers & 1 Vampiric Mist (CR 8)
76-77 1 x Denizen of Leng (CR 8)
77-85 1 x Groaning Spirit & 1 x Riverswell Spirit (CR 9)
86-87 1 x Duppy & 1 x Hellcat (CR 9)
88-89 1 x Vampire (CR 9)
90-93 1 x Hag, Blood & 1 x Devil, Accuser, 1 x Demon, Vermlek, 2 x Hell Hounds (CR 10)
94-96 1 x Young Umbral Dragon [Time limit 10 rounds] (CR 10)
97-00 Go to CR 11-15 Table