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Post by hunterkiller725 on Sept 24, 2013 21:50:04 GMT
proposal for a flat exp rate based on the complexity of an item as per "make craft work" this would only apply to mundane crafting a different system needs to be developed for arcane crafting very simple:8 hours:+100 exp simple:2 days:+200 exp moderate:4 days:+400 exp complex:1 week:+800 exp very complex:2 weeks:+1600 exp
masterwork item: +25% base exp
special material modifiers adamantine:+6 dc:+600 exp dark wood:+2 dc:+200 exp dragon hide:+4 dc:+400 exp mithral +4 dc:+400 exp alchemical silver:+2 dc:+200 exp keep in mind using special materials takes +50% longer
-50% total exp if taking 10(experience after all modifiers are added)
this a first draft. this is a preventive proposal under the assumption we will be using "making craft work" in the future please comment only on the amount of exp per complexity and dont post you opinions on whether crafters should get exp at all
*edit*changed it so its more clear on that you are gaining exp
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Post by highmorekin on Sept 25, 2013 0:14:27 GMT
you gain exp or loss? it reads like gain to me.
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Ku
Blackspear Legion
Posts: 83
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Post by Ku on Sept 25, 2013 0:45:29 GMT
He's doing it as a trader....You're giving exp for items I would assume
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Post by Deleted on Sept 25, 2013 1:17:12 GMT
Exp for crafting is silly
ZEUS THUNDERBOLT!
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Post by hunterkiller725 on Sept 25, 2013 3:37:03 GMT
Exp for crafting is silly ZEUS THUNDERBOLT! please dont post unless you have something useful to add
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Ku
Blackspear Legion
Posts: 83
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Post by Ku on Sept 25, 2013 21:49:00 GMT
He did add the thunderbold....
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Post by hunterkiller725 on Sept 25, 2013 22:26:20 GMT
ive only heard one argument against crafting that was remotely valid "there is no risk of death" while thats true with most crafting i feel ive adressed this when you factor in cost of an item the potential loss of materials and the time sinc. with this system it would take a lvl 1 character 2 and a half weeks to get to lvl 2 while a fighter can get to that level in half the time with any kind of reasonable rolls and any kind of combat ability
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Post by Deleted on Sept 26, 2013 1:33:23 GMT
"Risk of loosing materials" hahahahahahahahahahaha you min maxed so hard we know there is no risk so don't try and act like there is. There are multiple crafters in this realm with over 15 spell craft at level 1 and you want is to give experience for the "risk" of failure? Don't insult our intelligence.
ZEUS THUNDER BOLT!
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Post by highmorekin on Sept 26, 2013 2:03:36 GMT
ok 2 things thats not needed please give a good argument with reason supported by information not by insults. back to the case and point there is some huge risks if you do magic items and add a table with what happens when you flop magic item creation also if you fail your out the ep and time. also its no different than min maxing a charicter in the right way by 5th level on the right set up i can take out CR 10 creatures with the right 1 or 2 other people. further more the time it takes to make items you wont level hardly at all and to make good items you will take so much time and energy it would be better left to npc or your 2nd charicter. also to stop op'ing a craft based charicter please its built in to the game you cant make a item with some level or spell requirements. so i like the idea of crafting and your set up how ever i would look at it really hard and see because i know in 3.5 (idk pathfinder) you can take like 2 or 3 feats and get away with crafting any thing.
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Post by hunterkiller725 on Sept 26, 2013 2:33:00 GMT
"Risk of loosing materials" hahahahahahahahahahaha you min maxed so hard we know there is no risk so don't try and act like there is. There are multiple crafters in this realm with over 15 spell craft at level 1 and you want is to give experience for the "risk" of failure? Don't insult our intelligence. ZEUS THUNDER BOLT! i make potion ie a non mundane item these rules don't even affect me unless i sink weeks into a single item(all alchemy but acid takes a single week) please stop posting in this thread if you have nothing to add but insults
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Post by Deleted on Sept 26, 2013 4:55:12 GMT
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Post by hunterkiller725 on Sept 26, 2013 5:08:10 GMT
im going to reinterate this is for mundane crafting as magical crafting is not covered by making craft work
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Sven
The Band of the Hawk
Posts: 126
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Post by Sven on Sept 26, 2013 5:12:18 GMT
It would be nice to give crafters xp for very unique items. Or let players give xp to buy items as well as gold. I am not a crafter but I have to get my xp from going out. The crafter can not really go out and kill things like a warrior can. It would create a new caste of players in the game which would be interesting. A merchant class would bring a new twist to the game.
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Post by Aegis Gram on Sept 26, 2013 5:16:39 GMT
hey hunter i see your still working hard on this issue.Remember I'm on your side and so are the hawks. As long as the end proposal is reasonable.
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Post by Mordenkaiken's Guinevere on Sept 26, 2013 5:26:00 GMT
I have a character with a really good craft modifier and was able to make three good rolls: a 12, a 16 and an 18. If we are already using the proposed exp table, I would get 2500 xp in a week. My previous character in a party of three is 800 xp short towards level 3 in the same period. This sounds fair.
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