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Post by Mordenkaiken's Guinevere on Sept 10, 2013 17:51:47 GMT
Arcane bond - Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality.
I chose Masterwork Heavy Repeating Crossbow but I was told this cannot be.
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Post by Sentar(Spade) on Sept 10, 2013 17:56:37 GMT
You are not allowed to start with a masterwork weapon, in the case of bonded weapon and item familiar you must possess a weapon of masterwork quality to create the bond. Hence starting with a masterwork weapon which is not allowed in this campaign.
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johan
Heraldry of Nise
Posts: 58
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Post by johan on Sept 10, 2013 19:56:08 GMT
When I made my wizard I was told by the GM helping me at the time ( I can't remember which one) that the Arcane Bond was an exception to the rule because the item gave you different benefits as a wizard than the item being masterwork (Like I don't believe it gives you the bonuses to hit that a masterwork does. It gives you a bonus spontaneous spellslot) The reason the distinction of it being masterwork quality is important is because it can be upgraded with the caster as he/she levels and you can only add enchantments to an item that is masterwork quality.
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Post by Magistrate Wizzle on Sept 10, 2013 20:13:25 GMT
It was discussed with clout and spades initial decision stands
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johan
Heraldry of Nise
Posts: 58
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Post by johan on Sept 10, 2013 20:14:42 GMT
Ack. Well good thing I ditched the wizard concept then.
If that is the case can it at least be house ruled that you can take Arcane Bond as a wizard but the items is not masterwork quality? Taking Arcane Bond away very much hurts the wizard class and at 3rd level they get access to a spell that can make the item masterwork anyway. If the big deterrant to it is that the arcane bond is masterwork quality that should be okay right? Arcane Bond is such a cool utility thing for wizards and seeing that taken out of the game would make me sad.
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Post by GamerKnoob on Sept 10, 2013 21:27:21 GMT
Its not taking Arcane Bond away. It doesn't state anywhere in Arcane Bond that you have to bond to something at lv1 on creation. Anytime you acquire a masterwork weapon you can Arcane Bond to that weapon.
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johan
Heraldry of Nise
Posts: 58
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Post by johan on Sept 10, 2013 21:35:10 GMT
Its not taking Arcane Bond away. It doesn't state anywhere in Arcane Bond that you have to bond to something at lv1 on creation. Anytime you acquire a masterwork weapon you can Arcane Bond to that weapon. Oh well if that is the case than I have no problem with this ruling. Thanks for the clarification.
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Post by Mordenkaiken's Guinevere on Sept 10, 2013 21:41:05 GMT
Its not taking Arcane Bond away. It doesn't state anywhere in Arcane Bond that you have to bond to something at lv1 on creation. Anytime you acquire a masterwork weapon you can Arcane Bond to that weapon. Arcane bond is available in level 1. If you forego bonding with an object until you acquire the masterwork weapon, then you will not be able to immediately use the benefit (extra spellcasting) at level 1.
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johan
Heraldry of Nise
Posts: 58
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Post by johan on Sept 10, 2013 21:47:14 GMT
Its not taking Arcane Bond away. It doesn't state anywhere in Arcane Bond that you have to bond to something at lv1 on creation. Anytime you acquire a masterwork weapon you can Arcane Bond to that weapon. Arcane bond is available in level 1. If you forego bonding with an object until you acquire the masterwork weapon, then you will not be able to immediately use the benefit (extra spellcasting) at level 1. I would think no. I don't believe you get the benefits of the arcane bond until such a time as you get the masterwork weapon and bond with it. Which does suck a bit for level 1 but now thaty they actually make taking a arcane school good as a caster and bonuse spells you can easily get around that. The Evocation and Conjuration school especially as it gets you 6 to 7 extra uses of a spell like ability per day.
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Post by Mordenkaiken's Guinevere on Sept 10, 2013 21:55:30 GMT
Arcane bond is available in level 1. If you forego bonding with an object until you acquire the masterwork weapon, then you will not be able to immediately use the benefit (extra spellcasting) at level 1. I would think no. I don't believe you get the benefits of the arcane bond until such a time as you get the masterwork weapon and bond with it. Which does suck a bit for level 1 but now thaty they actually make taking a arcane school good as a caster and bonuse spells you can easily get around that. The Evocation and Conjuration school especially as it gets you 6 to 7 extra uses of a spell like ability per day. My point is if I chose a ring (which, by the way will be of masterwork quality), I can make immediate use of arcane bond's benefits at start of play. Spade has already talked to me about how one cannot start with a masterwork weapon in this campaign. If it were, then I could have been able to choose a masterwork weapon as the object of my arcane bond and start play with it at no cost. The reason why I raised it is because it is a core ability of a core class in Pathfinder.
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Post by Sentar(Spade) on Sept 10, 2013 23:20:52 GMT
And to ensure that we keep Calidor as a closed system for items nothing above mundane is allowed. To get a masterwork weapon all you have to do is find a cleric who will do it for you.
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Post by Magistrate Bookkeeper Worm on Sept 15, 2013 8:46:20 GMT
There have been a few that have taken advantage of last weeks test for crafting. There are Masterwork items in the Realm of Calidor now.
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