hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 14, 2013 3:33:47 GMT
Just understand though that it's a bit about fairness for new players as well. If we did it your way, then there would be complaints from new players about how they can't really do anything with other players because everyone else is level 20 or so even when they die.
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Post by Aegis Gram on Aug 14, 2013 3:47:22 GMT
Well with the regular rules resurrection comes at a cost that is at the very least expensive if you include getting back lost levels. After a major battle between two forces the losers are going to be hard pressed to get back their dead. Not to mention that without at least part of the body its going to take a lv 9 spell and some gold to bring them back.
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Post by SigniferLux on Aug 14, 2013 3:56:52 GMT
Just understand though that it's a bit about fairness for new players as well. If we did it your way, then there would be complaints from new players about how they can't really do anything with other players because everyone else is level 20 or so even when they die. Well, my proposition would be something like: Player dies due to another player or a series of bad rolls? Make a new character 1 level lower. Player dies from something that he knew was dangerous and/or suicidal? Make a new character at 2 levels lower. These loses of levels are crucial to character development, and although they do not make you always be as careful as you can, they also don't make you want to smash the keyboard on the screen each time you roll a natural 1. As for new characters, i don't think my word has much value on the subject concerning them, since it does not actively concern me. But if i were to suggest something on the matter, it would go like: New players join at level 1, though they gain experience at an increased ammount modified by the player of the lowest level. The formula could go like: [(Lowest level character's level actively in the world^ - new character's level) * 10] is the bonus % xp they are gaining, which should lead to new players reaching players who signed up just before them and then all together going for higher levels, which will also be a nice courtesy for new players as they will have parties to venture with. (^ lowest level in the world but higher than the new character's level)
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Post by Silver on Aug 14, 2013 4:33:25 GMT
Scaling based on highest player in the world? I like.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 14, 2013 4:38:26 GMT
Alternatively, instead of using a formula, you could make anyone whose 3 levels lower than the highest level player instead gain experience at the fast rate. Upon reaching 2 levels below the highest level player you get stuck back at Medium with the barest amount of experience in the Medium category to keep you at your level. This would be a one-time thing per new character, so even if you fall under 3 levels from the highest again, you stay at Medium, so as to avoid confusion.
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Post by Deleted on Aug 14, 2013 4:46:08 GMT
I like Hemata's idea it encourages new players to participate and not be afraid of the big bad player who is over leveled compared to them
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Post by Effigy on Aug 14, 2013 6:14:15 GMT
I disagree with all. We worked for our levels and so should they. There is plenty a low level person can do even with higher level characters around
A war isn't only fought with generals, need the soldiers as well.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 14, 2013 6:15:22 GMT
Though I had made the suggestion, my heart really is with Cloud here.
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Post by tarabull on Aug 14, 2013 13:09:37 GMT
Sig: you mentioned that it would not be heroic to be constantly fleeing. How is it heroic to have nothing, or very little at stake?
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Post by Deleted on Aug 14, 2013 13:21:33 GMT
Also if we just made a character 1 level lower why wouldn't we all make barbarians till level 10 then die and make casters? Also who is the highest level?
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Post by Colin Clout on Aug 14, 2013 15:35:39 GMT
I see your point signiferlux. The only issue I see permadeath being a problem is randomness of mass scale combat (you have a chance of dying and not even doing anything) and of course pvp where someone must die. For example, my barbarian right now could probably kill most your characters. And even if you decided to attempt to run he runs faster. There should be some sort of system in place to prevent me from being an asshole. There is a system, other players rising up to stop you. This rule is what gives power to politics and war. Do you really want to bd an asshole knowing it might cost your character his life? If new players are afraid of big bad old players there are in game strategies to deal with that. Id suggest they pick a faction and pledge loyalty and hope they backed the right horse. There are need for low level soldiers as much as kings. The main page of roll20 says it all "characters will rise and fall..." the strong will be replaced by those weak who rise up. Play smart.
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constantine
Volken
Constantine Ilfrey, Wizard Extraordinaire. For a sum i can make you feel as good as it gets.
Posts: 242
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Post by constantine on Aug 14, 2013 15:35:43 GMT
I am the highest level from what I know(considering how much xp i have towards the next level too).
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Post by Aegis Gram on Aug 14, 2013 17:21:52 GMT
You know what noone ever said exactly what this "limit" is.
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Post by Silver on Aug 14, 2013 18:05:16 GMT
Not limit. He said "Cap" which is what worries me.
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Post by SigniferLux on Aug 14, 2013 19:09:41 GMT
Sig: you mentioned that it would not be heroic to be constantly fleeing. How is it heroic to have nothing, or very little at stake? My character will be at stake. What i would not like to be at stake is the progress i did so far. The whole "new characters rise to take the place of old one" is not really true. In Pathfinder old characters stay up there and gain immortality, while lower level characters are always the "usable resource". Having played in a high level campaign before, that's what i saw. Civilians (or PCs of lower levels) being the "trade goods" or stronger characters. Apart from that, imagine yourself enjoying playing with another player, having formed alliances, have future plans to accomplish, craft nations, etc. All these at levels 10+. Then a single wizard npc manages to land a phantasmal killer on you. Farewell good buddy, my level 1 character is pretty useless in combats you fight, so he can't follow you. Also, then, what happens if a high level character takes a low level character with him? Can he power level him?
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