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Post by Deleted on Sept 7, 2013 21:26:50 GMT
So I was in the shower when an idea hit (we all knows showers is where the best ideas come from, such as running water, electricity, D&D and even this campaign)
Reasoning: So hypothetically lets say a few months from now I'm lvl 8, and I want to take a protege. It would make sense that on our travels I would be able to teach him things.
Proposal: A Character 3 Levels above another can spend 1 mp a day to train a lower level character. So the idea would be roll 1d100 and multiply it by the difference in character level for experience the highest multiplier would be 5.
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Post by hunterkiller725 on Sept 7, 2013 21:55:52 GMT
i like this idea but i think 2 levels are proficient range so a lvl 3 could train a lvl 1 and i alos think there should be a way to train multiple people
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 7, 2013 22:33:34 GMT
i like this idea but i think 2 levels are proficient range so a lvl 3 could train a lvl 1 and i alos think there should be a way to train multiple people I can get behind training multiple people, but not while travaling. training multiple people would be a School type thing. I say limit it to one person when on the road.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 7, 2013 22:34:28 GMT
Also Lower it from a 1d100 to a 1d30 or 1d50. a 1d100 is just too much it could cause the hunt system to break down entierly
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Post by Lector on Sept 7, 2013 22:52:44 GMT
It's a nice idea.
1d100 wouldn't be too bad. Average of 50.5 per day x 3 level difference x 7 days = 1114 exp a week on average.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 7, 2013 23:04:37 GMT
It's a nice idea. 1d100 wouldn't be too bad. Average of 50.5 per day x 3 level difference x 7 days = 1114 exp a week on average. true, except in 2 weeks I have not gotten that much XP while hunting. I will concead this is a exalent Idea but it should not replace hunting. A 1d50 would Produce avg 25 x 3 x 7 = 525, a figure that is more reasonable and some would like But I much more lean to the 1d30 option with avg 15 * 3 * 7 = 315 weekly, a respectable amount but not one that cant be out done with hunting.
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Post by Lector on Sept 7, 2013 23:05:34 GMT
I'm sure people can agree on a reasonable number by voting, but the base idea is solid
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Post by Deleted on Sept 7, 2013 23:11:38 GMT
My thought was that it was okay to be competitive with hunting for the lower level character because it would be at the cost of the higher level character gaining 0 experience, instead of say hunting. And that is why it would scale with the higher characters level, because he would on average be able to get more exp through hunting.
I thought of this as rp wise awesome and also a more efficient use of everyone's time then a group traveling around with level 1's and feeding them hunting experience.
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Post by Aegis Gram on Sept 8, 2013 17:11:09 GMT
i like it
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Post by Deleted on Sept 8, 2013 17:39:39 GMT
Has it crossed anyone's mind that in the long run this system is pretty much guaranteed to create an insurmountable chasm of experience between the earliest established factions and anybody who wants to join or create newer ones? Like Lector pointed out, if you've already got someone at least 3 levels higher to do the training, you're already getting 3x the experience with no effort and no risk that the newbie was complaining about having to work his ass off for by grinding raccoons and running away from elephants. That's with a level 4 training newbies. How about when somebody manages to get a level 10 character and starts training their faction?
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Wyatt
Blackwater Pirate
Posts: 214
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Post by Wyatt on Sept 8, 2013 17:43:39 GMT
I like this idea, I have a question does the trainee spend 1mp to be trained? because I feel he should just logically
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 8, 2013 17:45:08 GMT
That was one of my worries as well but I felt the possibility of this basically replacing hunting was a closer to home threat.
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Wyatt
Blackwater Pirate
Posts: 214
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Post by Wyatt on Sept 8, 2013 18:05:14 GMT
I don't see it as a replacement because 2 people have to sacrifice their none movement mp in order to train. so both parties have to be ready to make the sacrifice.its like rolling for gold vs taking the average one may give you more but the other is stable.
also I think the lvl for the teacher should be 4 and up.
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Post by Deleted on Sept 8, 2013 18:56:17 GMT
Yes, but then think about, like I said, what happens when some faction gets a level 10 character who is willing to devote themselves to training people 2 weeks a month or whatever.
Newbies who join that faction are going to get huge chunks of (average) 3,150 exp a week. At the end of their first week in the faction they're already lvl 3, vs newbies who didn't join the faction with the lvl 10 overlord who probably got more like 250-500 xp in total for that week. Yes, the level 10 has to make the decision to use up his time in that training, but, especially for a leader or senator or whatever from that faction(as the level 10 is likely to be) that's pretty much expected, and if they have half a brain they'll realize that twinking newbies profits their faction, and therefore themselves, more than getting 5% of the way to their next level right now.
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Post by Deleted on Sept 8, 2013 18:59:30 GMT
I'm not saying it's a bad idea. I'm not saying it's not even realistic(it is, more established countries train their armies better, that's why they get/remain established, it's been that way throughout history), I'm just saying it's rife for exploitation if not very, very carefully balanced.
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