Wyatt
Blackwater Pirate
Posts: 214
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Post by Wyatt on Sept 8, 2013 19:07:36 GMT
well there is the very real possibility that these newbie will defect. I mean personally I wont mentor someone until at least their 2nd 3rd week playing.
ok what if mentioning was a flat number like for instance 200 xp per day as long as the teacher is lvl 4 plus with a cut off at say lvl 3.
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Post by Deleted on Sept 8, 2013 19:14:26 GMT
That would make a lot more sense and be more balanced, probably the best way to do it would be work out the average experience that level is likely to get while hunting, round down to the nearest 100, and then it's like you said. Do you gamble with the hunt, risking less exp or even death, or do you train(assuming somebody wants to train you) and lose the possibility of high exp yield through luck?
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Post by sylyle on Sept 8, 2013 19:23:54 GMT
There is I believe a set of rules on training another based off your skills. If I remember right: Must have 5 ranks in the skill you are going to train Receiver can not get more than their max skill ranks or 1 less than your skill rank Must make a training roll DC 20 - difference in ranks between the trainer and the one being trained. So if you're level 8 and have 8 ranks and level 1 has 0 ranks then the DC 20-8 is 12
This would work with skills and then you would be 'trained' in these skills. I would say that you would need 3 successful training rolls to have the information stick for skills that can be used untrained. and 6 successful training sessions for those that are only used trained.
However this runs into will skills have to be learned in game also after level 1? And what is going to keep people from getting like max skill ranks in everything?
If you're just going to power xp them go out hunting.
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Post by Deleted on Sept 8, 2013 19:26:11 GMT
If you're just going to power xp them go out hunting. That would probably save a lot of work and headaches trying to tweak this system to keep it from getting gamed.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 8, 2013 19:59:54 GMT
Yes, but then think about, like I said, what happens when some faction gets a level 10 character who is willing to devote themselves to training people 2 weeks a month or whatever. Newbies who join that faction are going to get huge chunks of (average) 3,150 exp a week. At the end of their first week in the faction they're already lvl 3, vs newbies who didn't join the faction with the lvl 10 overlord who probably got more like 250-500 xp in total for that week. Yes, the level 10 has to make the decision to use up his time in that training, but, especially for a leader or senator or whatever from that faction(as the level 10 is likely to be) that's pretty much expected, and if they have half a brain they'll realize that twinking newbies profits their faction, and therefore themselves, more than getting 5% of the way to their next level right now. I'm not saying it's a bad idea. I'm not saying it's not even realistic(it is, more established countries train their armies better, that's why they get/remain established, it's been that way throughout history), I'm just saying it's rife for exploitation if not very, very carefully balanced. ^^^^^ THIS. You said exactly what I was thinking and you said it better than I could.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 8, 2013 20:01:49 GMT
well there is the very real possibility that these newbie will defect. I mean personally I wont mentor someone until at least their 2nd 3rd week playing. ok what if mentioning was a flat number like for instance 200 xp per day as long as the teacher is lvl 4 plus with a cut off at say lvl 3. I can get behind a system like this.
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Post by Deleted on Sept 8, 2013 22:07:11 GMT
On average if a character 5 levels above the trainee were to do this it would be on average 1767 exp(not sure where you are getting 3000 from) for 2 people's time spent. Which I thought would be okay considering that there is a HUGE cost to the lvl 6 because he could be out slaughtering high level monsters
I thought that for one this would save alot of time. The lvl 10 in your examples could go out slaughtering cr 6-8 monsters and have a lvl 1 with him take all the exp and for a week of fighting it would take 2-4 hours of Roll20 time. Or we could just simplify it and say that he trained the lower level guy and get it over in 20 minutes.
At the idea of a low flat rate this idea would not be utilized.
Lets be honest the newer nations are always going to be at a disadvantage. Me and Effigy are lvl 4 and if you went and attacked either of our nations we could probably retaliate and slaughter you. But it is kinda cool and realistic, a new smaller city just starting doesn't walk up to a nation 4 times their size and pick a fight, instead they strive for a mutually beneficial agreement. Also I'm pretty sure right now the first war campaign will start WWI in the Realm Of Calidor.
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