Post by Magistrate Wizzle on Sept 6, 2013 4:30:07 GMT
After calculating every possible mount/vehicle speed I have compiled a chart indicating proper land movement speed according to Pathfinder rules.
Let me explain this chart before it scares you.
The numbers on the chart indicate how many hexes a person, mount, vehicle can travel in one day. For everything except Deep Water this means how much they can travel in 8 hours of moving.
In pathfinder rules characters cannot spend more than 8 hours at a task. This includes walking (forced marches are another story and invoke painful status debuffs).
What this means that traveling still requires 2mp, however only 1mp of it is used for the actual traveling. The other 1mp can be used for anything else such as crafting.
Along side pathfinder rules, each of those numbers is always rounded down to its nearest whole number. However if the party so chooses to spend 4mp to do a "double move" It will be rounded down AFTER. Aka a party moving at 30' through plains will travel 1.50 hexes a day, which would only allow them to move one hex. However if they choose to do a "double move" they will travel at 3.00 hexes in two days, allowing them to move 3 hexes. (this will also allow them to still use the other 2mp during this time on other things)
All speeds were calculated without a road on the hex, with road on the hex apply "walk" speed
Flying creatures fly unhindered
A few new rules will come into play with this.
Hunting now will only require 1mp to attempt and may only be attempted once per day.
Random encounters from traveling will now be measured by a gm roll based off distance traveled. An encounter every three hexes will no longer be in effect.
For every one hex traveled it will increase the chance by 20% to a maximum of 100%. A random encounter will consume the extra 1mp left over.
Sea travel reduces the chance of encounter to 5% per hex. Two sea encounters in one day will prevent the ship from continuing movement for that day.
Edit: Changing rate to 10% per hex
Land actions will require the use of 1 mp
Animals/Mounts traveling in their natural habitat are considered to be unhindered in movement and will not take penalties from the terrain.
All animals/mounts with a listed climb speed are unhindered while traveling hills and mountains
Rangers/Druids can pick a terrain at character creation (retroactively for current players), they move unhindered in that terrain.
Flying creatures travel unhindered in all terrain
Unhindered: Treat terrain as if it was a plains with road
Let me explain this chart before it scares you.
The numbers on the chart indicate how many hexes a person, mount, vehicle can travel in one day. For everything except Deep Water this means how much they can travel in 8 hours of moving.
In pathfinder rules characters cannot spend more than 8 hours at a task. This includes walking (forced marches are another story and invoke painful status debuffs).
What this means that traveling still requires 2mp, however only 1mp of it is used for the actual traveling. The other 1mp can be used for anything else such as crafting.
Along side pathfinder rules, each of those numbers is always rounded down to its nearest whole number. However if the party so chooses to spend 4mp to do a "double move" It will be rounded down AFTER. Aka a party moving at 30' through plains will travel 1.50 hexes a day, which would only allow them to move one hex. However if they choose to do a "double move" they will travel at 3.00 hexes in two days, allowing them to move 3 hexes. (this will also allow them to still use the other 2mp during this time on other things)
All speeds were calculated without a road on the hex, with road on the hex apply "walk" speed
Flying creatures fly unhindered
A few new rules will come into play with this.
Hunting now will only require 1mp to attempt and may only be attempted once per day.
Random encounters from traveling will now be measured by a gm roll based off distance traveled. An encounter every three hexes will no longer be in effect.
For every one hex traveled it will increase the chance by 20% to a maximum of 100%. A random encounter will consume the extra 1mp left over.
Sea travel reduces the chance of encounter to 5% per hex. Two sea encounters in one day will prevent the ship from continuing movement for that day.
Edit: Changing rate to 10% per hex
Land actions will require the use of 1 mp
Animals/Mounts traveling in their natural habitat are considered to be unhindered in movement and will not take penalties from the terrain.
All animals/mounts with a listed climb speed are unhindered while traveling hills and mountains
Rangers/Druids can pick a terrain at character creation (retroactively for current players), they move unhindered in that terrain.
Flying creatures travel unhindered in all terrain
Unhindered: Treat terrain as if it was a plains with road