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Post by Deleted on Sept 1, 2013 15:36:10 GMT
I wanted to change it before but I hadn't thought of the phrasing you had. Colin doesn't want decimals or increasing the # of movement points. But like with a horse you would be able to move up to twice the hexes for the standard cost and with something that goes 90 3 times and so forth
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Post by Deleted on Sept 2, 2013 0:22:02 GMT
This sounds reasonably fair.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 2, 2013 0:32:13 GMT
Well currently your idea of horse movement places a 50 speed horse as faster than a 180 speed galley, does that bother anyone else? So I want to revamp the movement. Well in that case....I still stand by my proposal as you are doing the same thing and bringing in outside concerns and or complications that have nothing to do with mounts. If this indeed places a horse or other mount as faster than a ship...then hears a idea, make a proposal to fix that for the SHIP.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 2, 2013 0:33:25 GMT
I wanted to change it before but I hadn't thought of the phrasing you had. Colin doesn't want decimals or increasing the # of movement points. But like with a horse you would be able to move up to twice the hexes for the standard cost and with something that goes 90 3 times and so forth Ok that I can get behind, Wright it up with some detail but keep it simple and lets have a look, no need to overly complicate things.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 2, 2013 0:34:06 GMT
This sounds reasonably fair. Fair and simple were my 2 prime concerns.
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Post by Deleted on Sept 2, 2013 1:30:30 GMT
Normal: ANY Movement Cost MP according to current rules. docs.google.com/file/d/0BwYdWgkObduKdTVLS1B1eks5X0U/edit pg 12
Proposed Change: Units with enhanced movement may as a standard movement move multiple hexes. Characters with 50-70 movement may move up to 2 times the hexes, 80-100 may move up to 3 times the hexes.
Restrictions: A parties movement is restricted to the slowest persons movement.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 2, 2013 2:12:34 GMT
Ok I have been doing some thinking and research and I believe I have come up with a good solution to the Use of horses for movement in the Over-world map. Normal: ANY Movement Cost MP according to current rules. docs.google.com/file/d/0BwYdWgkObduKdTVLS1B1eks5X0U/edit pg 12 Proposed Change: On Hexes that are Plains or Desert the Standard cost allows you to move UP TO 3 Hexes. On Hexes that are Mountain or Forest AND Border a Plains or Desert Hex on AT LEAST 2 sides you can move UP TO 2 hexes for the standard cost. The Standard Cost will be determined by the Hex of Destination. Restrictions: This new method only works if the ENTIRE party is riding horses or other mounts and will not affect movement on Swamp, Jungle or Water Hexes Normal: ANY Movement Cost MP according to current rules. docs.google.com/file/d/0BwYdWgkObduKdTVLS1B1eks5X0U/edit pg 12 Proposed Change: Units with enhanced movement may as a standard movement on Hexes that are Plains or Desert move multiple hexes acording to the chart below. On Hexes that are Mountain or Forest AND Border a Plains or Desert Hex on AT LEAST 2 sides you can move as thoe you were one tire lower in mount speed. The Standard Cost will be determined by the Hex of Destination. Restrictions: A parties movement is restricted to the slowest members movement and will not affect movement on Swamp, Jungle or Water Hexes, Only methods of Ground Based Mount Movement are affected by this rule. Mount Speed | Terain | Hexes Can Move | Less than 50 | Any | Normal | 51 to 70 | Plains or Desert
| UP TO 2 Hexes | 71 and Up | Plains or Desert | UP TO 3 Hexes | Less than 50 | Any | Normal | 51 to 70 | Mountain or Forest W/ Border of 2 Plains or Desert | Normal | 71 and Up | Mountain or Forest W/ Border of 2 Plains or Desert | UP TO 2 Hexes |
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 2, 2013 2:13:19 GMT
Hows that look?
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Post by Deleted on Sept 2, 2013 2:43:46 GMT
Ok I have been doing some thinking and research and I believe I have come up with a good solution to the Use of horses for movement in the Over-world map. Normal: ANY Movement Cost MP according to current rules. docs.google.com/file/d/0BwYdWgkObduKdTVLS1B1eks5X0U/edit pg 12 Proposed Change: On Hexes that are Plains or Desert the Standard cost allows you to move UP TO 3 Hexes. On Hexes that are Mountain or Forest AND Border a Plains or Desert Hex on AT LEAST 2 sides you can move UP TO 2 hexes for the standard cost. The Standard Cost will be determined by the Hex of Destination. Restrictions: This new method only works if the ENTIRE party is riding horses or other mounts and will not affect movement on Swamp, Jungle or Water Hexes Normal: ANY Movement Cost MP according to current rules. docs.google.com/file/d/0BwYdWgkObduKdTVLS1B1eks5X0U/edit pg 12 Proposed Change: Units with enhanced movement may as a standard movement on Hexes that are Plains or Desert move multiple hexes acording to the chart below. On Hexes that are Mountain or Forest AND Border a Plains or Desert Hex on AT LEAST 2 sides you can move as thoe you were one tire lower in mount speed. The Standard Cost will be determined by the Hex of Destination. Restrictions: A parties movement is restricted to the slowest members movement and will not affect movement on Swamp, Jungle or Water Hexes, Only methods of Ground Based Mount Movement are affected by this rule. Mount Speed | Terain | Hexes Can Move | Less than 50 | Any | Normal | 51 to 70 | Plains or Desert
| UP TO 2 Hexes | 71 and Up | Plains or Desert | UP TO 3 Hexes | Less than 50 | Any | Normal | 51 to 70 | Mountain or Forest W/ Border of 2 Plains or Desert | Normal | 71 and Up | Mountain or Forest W/ Border of 2 Plains or Desert | UP TO 2 Hexes |
Looks good, I'm down with that.
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Post by Sentar(Spade) on Sept 2, 2013 2:43:54 GMT
I think you are over complicating it with creating a new terrain type and the rules are not broad enough to encompass more than just horses, and we will need to do more proposals for every higher speed vehicles
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Post by Deleted on Sept 2, 2013 2:53:01 GMT
I think you are over complicating it with creating a new terrain type and the rules are not broad enough to encompass more than just horses, and we will need to do more proposals for every higher speed vehicles Well considering those things will probably go faster it would make sense for that to become the case after a while, but we'll cross that bridge when we get there.
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Post by Sentar(Spade) on Sept 2, 2013 2:58:31 GMT
Well we have sail boats in the game and horses allow for carriages and wagons.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 2, 2013 3:15:14 GMT
I think you are over complicating it with creating a new terrain type and the rules are not broad enough to encompass more than just horses, and we will need to do more proposals for every higher speed vehicles New terrain types? I took those terrains straight from the rule book. As for Broadness and Horses, This is for ALL land based mounts and would include the things they can pull.
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cybernx
Blackwater Pirate
Posts: 382
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Post by cybernx on Sept 2, 2013 3:17:13 GMT
Well we have sail boats in the game and horses allow for carriages and wagons. One more time, This is for GROUND BASED mounts, NOT BOATS.
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Post by Sentar(Spade) on Sept 2, 2013 3:56:00 GMT
The issue of horse and vehicle movement has been discussed ad nauseam. I think we all want the same thing so I put up a proposal to see if we want this and we can adjust limitations of different mounts later.
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