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Post by Silver on Aug 11, 2013 23:26:45 GMT
Also, the section that says that says hexes give 500g per wwek should be changed. Or we will be getting 5000g per week just from 10 starting hexes. Whats the point of other gold making buildings then?
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Post by Colin Clout on Aug 11, 2013 23:29:26 GMT
Moved: Please make proposed rule changes here and reserve the game rules questions thread for game rules questions.
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Post by Colin Clout on Aug 13, 2013 20:44:34 GMT
I'm interested in hearing what players think about his as I am considering eliminating the revenue from hex system. Two reasons:
1. There is nothing on the hex that would give revenue and with starting coffers you should be able to produce a gold producing country to support yourself.
2. This could be the only thing to prevent rapid inflation caused when players start to produce items and try to sell them in an economy with an ever expanding supply of gold.
This would not be retroactive.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 13, 2013 20:49:43 GMT
As nice as it is to have all that money, I have to agree with Clout that it is a bit ridiculous. My suggestion is not to eliminate it completely but rather limit it to 100 gold per hex to represent taxes. This keeps money in good supply but still allows a country to build things if something happens to all of their money and they only have the city to produce income with.
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Post by Colin Clout on Aug 13, 2013 20:52:13 GMT
As nice as it is to have all that money, I have to agree with Clout that it is a bit ridiculous. My suggestion is not to eliminate it completely but rather limit it to 100 gold per hex to represent taxes. This keeps money in good supply but still allows a country to build things if something happens to all of their money and they only have the city to produce income with. As the hex is unsettled, there is no one to pay taxes. It is assumed that countries would expand with more settlements and improvements and thus grow their weekly revenue in this way.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 13, 2013 20:53:28 GMT
Hmmm, true.
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constantine
Volken
Constantine Ilfrey, Wizard Extraordinaire. For a sum i can make you feel as good as it gets.
Posts: 242
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Post by constantine on Aug 13, 2013 20:55:23 GMT
Yeah I agree with Hemata and say we don't remove it but lower it to 100. This will keep the value of money. If you remove the income completely then countries will have a lot of waiting to get the gold to do anything.
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Post by Silver on Aug 13, 2013 21:05:22 GMT
Actually, I have figured that the hex money are there to pay wages to your PC subjects. A new country would get what, 5000g per week? Divide that between 5 people, and they get about 1000g per week. And thats if you give it ALL away. You will still need to keep some to upgrade hexes, and such. Then there's the upkeep. So now that I think about it, maybe 500 per hex ISNT so bad? If not very realistic.
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Post by Colin Clout on Aug 13, 2013 21:07:03 GMT
Also, improvements/upkeep can get very expensive.
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constantine
Volken
Constantine Ilfrey, Wizard Extraordinaire. For a sum i can make you feel as good as it gets.
Posts: 242
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Post by constantine on Aug 13, 2013 21:09:32 GMT
Considering you can get 2 hexes per week and that will only increase with time then you realize that you will start getting more money quite quickly. Also you can roll resources too that will also give even more money. This will get out of hand quickly.
When you pay your countrymen the gold doesn't magically leave the economy. You now have a PC that makes 1000gp per week.
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Post by Silver on Aug 13, 2013 21:10:06 GMT
Yeh. So I think that for now atleast, it would make sense to leave hex money as is. Because after country expenses, and building fees, you might not have enough to go around.
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Post by Colin Clout on Aug 13, 2013 21:12:11 GMT
Here is a comparison that might give some perspective.
Gold mine- 500 gp a week Blank Hex- 500 gp a week
Make no mistake this will devalue the currency and any magic items that are made until eventually it costs hundreds of thousands of gold to buy an magic item. It is best to nip it in the bud early.
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Post by Silver on Aug 13, 2013 21:13:40 GMT
Fair enough then >_<
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Post by Deleted on Aug 13, 2013 21:21:35 GMT
I like the idea of reducing the income to 100 so that land searches become a longer term investment
If we want to avoid inflation we need gold sinks, without them things will just start at a lower price but still inflate.
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constantine
Volken
Constantine Ilfrey, Wizard Extraordinaire. For a sum i can make you feel as good as it gets.
Posts: 242
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Post by constantine on Aug 13, 2013 21:22:57 GMT
Putting it into perspective it's a bit dumb for a blank hex to make the same amount of money as a gold mine.
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