|
Post by Deleted on Sept 4, 2013 20:06:42 GMT
Plus you're assuming that's going to be really easy to do. Even if people break their dip like somebody said, doesn't mean they won't roll 1's, or that the random encounters won't put them up against non-humanoids or humanoids with a DC of 80. You can diplomance at an insane necromancer bent on world domination all day long but you're not going to accomplish anything because he's set on his course of action. A couple of thugs out in the forest? Not so much. Same as a fighter could easily stomp one enemy while another will probably shrug off everything that's not a nat-20.
|
|
|
Post by Deleted on Sept 4, 2013 20:31:06 GMT
so basicly what your saying is i Should get more exp for rolling a single skill check that is really easy to break... Actually not what I am saying at all but glad you showed up to the party. Aside from that how is what you are saying any different then what some people are doing now with the combat twinked +crazy to hit +crazy to damage one hit killing machine barbarians running around. What I am asking/proposing is we allow some other aspect of the character sheet (which has a lot more than just HP BAB and Damage) to affect some of the encounters we come across. In a ROLE, not ROLL, playing game such as this. I would never insinuate one skill check= win in fact the actual rules (already set up for this by the way) usually make social and diplomatic encounters numerous rolls with you declaring your intentions or what you are trying to trick/push/persuade the person to do. It is simply another form of combat that should be allowed/given it's space in a game that is built (and has rules for) it.
|
|
|
Post by Lector on Sept 4, 2013 20:41:02 GMT
It's easy to forget in the realm of Calidor when every encounter is a random roll and not connected to plot. But pathfinder is a role playing game and combat is not the only way to resolve an encounter in a role playing game.
|
|
|
Post by Deleted on Sept 4, 2013 20:44:44 GMT
It's easy to forget in the realm of Calidor when every encounter is a random roll and not connected to plot. But pathfinder is a role playing game and combat is not the only way to resolve an encounter in a role playing game. So much this! Take a like!
|
|
|
Post by Deleted on Sept 4, 2013 21:59:10 GMT
so basicly what your saying is i Should get more exp for rolling a single skill check that is really easy to break... No, I think basically what people are saying is that people who make charisma characters should have the option to attempt that skill check against humanoids that they share a language with. Like, you know, what's in the rules of the game, so that there are a variety of character types that are viable instead of just the most powerful damage build you can think of. Not letting bards make dip checks against thinking enemies is like not letting fighters have combat maneuvers or not letting casters use any kind of area control spells. You're drastically limiting a component of what makes the character viable and limiting the options for playability. Pretty much that, I think we all not only want, but deserve the most variety we can get out of playable characters and I don't want this simply staying a hack and slash system like what we've currently got in place. Not saying there isn't a time and place for such actions, but it simply isn't always the actual case.
|
|
Azx
Knight of The New Order
I'M BACK BABY!
Posts: 136
|
Post by Azx on Sept 5, 2013 20:38:06 GMT
Also, wild animals don't (usually) attack humans on sight, and neither do great wyrm gold dragons....
|
|
|
Post by A. Joe on Sept 9, 2013 11:14:15 GMT
We could have a social challenge skill rolls for an encounter with sentient/civilized humanoid.
For an example: Step 1: Initial insight roll to determine if the enemy can be negotiated or not. The enemy may roll bluff to put you into a sense of false security and you will get ambushed. Enemies who have no desire to attack you outright rolls no bluff check and your insight rolls gets an automatic success. Step 2: You now determine their attitude through diplomacy or intimidate. Sort of asking or forcing them into parley. Failure means they will order you to leave or face them in combat. Step 3: You can persuade them to have their land annexed through peaceful diplomacy, coercion or manipulation (bluff), intimidation. Success means they surrender their land and may become your citizen (though remain unplayable to make it fair).
This is just the rough draft of the sequence. Just saying...
|
|