|
Post by Twilight Magistrate Datenshi on Oct 25, 2013 1:57:08 GMT
I would like to ask for the players to help come up with the different buildings and their functions. Currently we have THIS thread, and some fine examples in it. One such example: I would like to ask for some help with coming up with additional buildings and their functions. Most buildings will have multiple levels, so you can easily recommend Building's multiple levels as well. While we are not using the Kingdom Building that is shown on the PRD, I do think we could atleast look at the building names it presents, and customize them to our needs. For example, what do you think a Sewer System could grant you? Or a Dance hall?
|
|
Sven
The Band of the Hawk
Posts: 126
|
Post by Sven on Oct 25, 2013 3:59:23 GMT
Well buildings being built would require wood and stone which is in the Calidor rulebook. I think that would work well. Also storage or warehouses as Aegis Gramm has suggested would work to store minerals that the faction has been able to gain.
Building ideas 1. Arena can help increase income of gold in a nation..Players capturing beasts or prisoners could be paid the creatures xp in gold. This building could be upgraded to a Coliseum.
2. Upgraded walls. This would increase the height of walls and hardness and DC break check for the gates and give walls and gates more HP.
3. Arrow towers. This upgrade for the walls would grant archers cover to fire down on attackers.
4. Church. This would give access to healing and restoration for a price. Also can buy Holy Water..Person must pick god of the church. This site can be upgraded to Temple which would provide healing to the Faction for free up to 3 times. This building would be upgraded to Cathedral. This building would beacon to the faithful. Provides free healing up to 9 times a day. Also provides holy water at 50% discount to faction.
5. Barracks. This can help give the opportunity to buy standard sword and shield NPCs for a price. Weekly upkeep for the warriors will be determined by GMs
6. Archery. This building grants the faction to buy ranged warriors. Upkeep to be determined by GMs.
7. Magic Academe. This provides basic scrolls at a fee. A place for the young to be trained in the arts of magic.
8. Crafters Guild...This helps provide crafters a plus 4 on checks.
9. Knightly Order..This opens up the recruitment of mounted riders. Also this could be area specific..Such as camel riders, worg riders, horse riders.
10. Hellknight order. These can only be hired for a specific task against bandits, raiders, law breakers, or savages. This building could also be for player development.
These are just an idea to help the GMs develop the game even more. I hope these can provide more ammunition for them.
|
|
|
Post by Mortema on Oct 25, 2013 6:23:56 GMT
Needs a Morgue, and it should produce a few dead bodies every day.
|
|
samuelm
Knight of The New Order
Posts: 133
|
Post by samuelm on Oct 25, 2013 21:32:16 GMT
A morgue seems very particular for your needs but I like that your thinking outside the box and coming up with buildings that suit you.
I think new buildings should be proposed in the same way that new rules are. This will allow for players to create they're own custom buildings that suite their specific needs just like Mortema has done here with the morgue.
|
|
|
Post by Sentar(Spade) on Oct 25, 2013 21:35:25 GMT
I like this Klaus. We need to get more people involved to suit everyone's needs
|
|
Sven
The Band of the Hawk
Posts: 126
|
Post by Sven on Oct 25, 2013 23:52:41 GMT
More proof that DnD is possessed by demons and only through the fire of the holy inquisition and game play may the heretics be purged from the realm and welcome the Pathfinder pantheon. Suffer not the Demon to live!!! Purge the unclean. NO FEAR, NO REMORSE, NO MERCY. KILL THE XENOS..OK im done with my 40k fit.
I really do like the idea of having factions come up with their very unique buildings such as a morgue because people will die and whose to say a few bodies are not donated to the state. lol. I know I would like to fund the establishment of a Hellknight Order. That would be a unique building in Calidor. Also with different faith groups that can create churches or temples of their respected gods. So we can get the feel of being in Foreign lands..or even RP the conversion of the population. I do enjoy the idea of establishing buildings with-in the cities to get the "feel" of the area.
|
|
Azx
Knight of The New Order
I'M BACK BABY!
Posts: 136
|
Post by Azx on Oct 26, 2013 0:17:19 GMT
How about a "Pool of the Never Ending Purge" it resurrects one St. Cuthbert worshiper a week... or month? Also D&D is evil an possessed by demon? I take offence to that as a true lover of the game. The only thing I don't like about it is that 4e was a bit of a fail and 3.5 has more holes than Swiss cheese... on second thought. IT IS PURE TRUE NEUTRAL!
|
|
|
Post by Artorius on Oct 27, 2013 1:15:19 GMT
Name: Warehouse
Type: Public
Size: 40 x 40
District: Resource/Crafting
Cost:
Benefit: Allows a faction to optimally store very large amounts of resources.
Other: May be built as add-on to lumbermill, mines, etc.
|
|
Azx
Knight of The New Order
I'M BACK BABY!
Posts: 136
|
Post by Azx on Oct 27, 2013 12:13:44 GMT
Maybe for a magically inclined faction they can have an Extra-Dimensional Warehouse that's even bigger and takes up less space.
|
|