Post by Magistrate Wizzle on Oct 1, 2013 19:35:05 GMT
Pathfinder text: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.
The thing I want to clarify is some people think that if they use 2 hero points to cheat death they automatically survive the encounter. This is not the case.
To reiterate the wording of pathfinder:
"reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn."
What cheat death allows you to do is prevent damage that would have killed you. And it must be done during the turn that you would be dead in. Not post actively.
It leaves you unconscious and stable
This means enemies can still attack you and nullify your life because any damage will kill you at this point.
If you do manage to survive the encounter by either your enemies leaving without eating your or ensuring your death, or your other allies becoming victorious you have a few options
If alone
Recovering without Help: A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.
If aided
Recovering with Help: One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.
Also any healing spells still work on you.
I hope this clarifies how cheat death works for all of you
The thing I want to clarify is some people think that if they use 2 hero points to cheat death they automatically survive the encounter. This is not the case.
To reiterate the wording of pathfinder:
"reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn."
What cheat death allows you to do is prevent damage that would have killed you. And it must be done during the turn that you would be dead in. Not post actively.
It leaves you unconscious and stable
This means enemies can still attack you and nullify your life because any damage will kill you at this point.
If you do manage to survive the encounter by either your enemies leaving without eating your or ensuring your death, or your other allies becoming victorious you have a few options
If alone
Recovering without Help: A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.
If aided
Recovering with Help: One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.
Also any healing spells still work on you.
I hope this clarifies how cheat death works for all of you