|
Post by hunterkiller725 on Sept 11, 2013 6:54:55 GMT
ive never heard a real reason just the statement its a rule this seems incredibly limiting for no real reason mwk isnt that big a deal it helps low levels to hit and move around and thats it. the current rules prevent wizards from having a bonded item at lvl 1 and i dont really see anyone making anything cause we still have the RAW crafting rules and they suck
|
|
|
Post by Colin Clout on Sept 11, 2013 20:24:08 GMT
Masterwork items must be created in game.
|
|
|
Post by Deleted on Sept 11, 2013 23:16:56 GMT
This week we were testing the non raw rule set. Also you can just get a cleric to donut for you it's not a big deal. Also this makes the economy entirely player based
|
|
|
Post by hunterkiller725 on Sept 12, 2013 3:44:06 GMT
my issue is that character some characters having a mwk item isnt gonna break the economy because you need to sink a trait to afford it or be a wizard
|
|
|
Post by Sentar(Spade) on Sept 12, 2013 4:32:59 GMT
Its the rules and if it's not a big deal then why try and argue it?
|
|
|
Post by hunterkiller725 on Sept 12, 2013 5:26:49 GMT
Its the rules and if it's not a big deal then why try and argue it? this is a horrible argument my issue is that it is used to limit an item gotten from a class feature wich shouldnt be allowed if we use this rule then it must be used in every occurrence of this wich would mean cavaliers cant start with the mounts they have to get one in game. I dont really care about the player not starting with mwk when there a fighter buying it but this is a feature of the class
|
|