|
Post by Silver on Sept 7, 2013 23:33:14 GMT
Replaced a were shark with a baby As for exotic, lets see: Dogs [Not exotic) Tieflings [Not exotic) Aasimar & Skunks [Not exotic) Ratling [Somewhat exotic, but not too out there] Rune Guardian & Homunculus [They escaped some mage's lab. Or they are malfunctioning city equipment] Catfolk [Not exotic) Cannibal Child [Yes, exotic. But you GOTTA have a creepy child SOMEWHERE in the campaign] Dark Slayer [Pretty much an assassin. Not Exotic] Gnoll, Flind [Its a gnoll thug. Not common, but plausible] Lycanthrope, Wererat & 4 x Dire Rats Dire Rats [Not exotic) Attic Whisperer [Another creepy child. But on the other side... think of the RP possibilities] Ceru ([Someone's exotic pet ran away] Angelic Guardian [City decoration came to life and is attacking the citizens] So that was just my general thought process in putting em there.
|
|
|
Post by Silver on Sept 7, 2013 23:39:58 GMT
it needs to be 1)more random no higher roll harder fight and 2) it needs a chance of encountering something you wernt expecting maybe 98-100 is go to higher cr chart 1) Well... thats up for debate. Its already technically random with the dice being impartial. And adding in your knowledge geography before you know the roll, allows you to know that if you DO add it, you are making the fight harder. 2) I WAS entertaining that idea. Perhaps we DO need to put that in.
|
|
|
Post by hunterkiller725 on Sept 8, 2013 0:28:45 GMT
i think i could live with it if there was 3-4 separate cr spread around like a cr 2 in the cr 5 range or a cr 3 in the cr 1 range they dont need to be high chances just existent and after alot of thought cr bracket could work in a city but i dont think they could work outside of urban envirments
|
|
|
Post by Silver on Sept 8, 2013 0:48:31 GMT
Ok. I added the chance to go up to the next bracket. But I still dont know why they have to be out of order? If you are using knowledge to influence the roll, it would make sense that increasing the roll makes it harder. You'd know it makes it harder. Otherwise, imagine a level 3 party using their high knowledge check to boost the roll, only to find that they are fighting that ONE low level encounter in between the ones they wanted.
|
|
|
Post by hunterkiller725 on Sept 8, 2013 0:54:32 GMT
because thats one of the risks even when you use knowledge and strategy things might not go the way you planned im no saying they have to be completly jumbled but a higher roll shouldn't always mean stronger enemy's the chart should reflect that shit happens mentality of the game and i understand its rolling dice its random anyway
|
|
|
Post by Silver on Sept 8, 2013 1:11:28 GMT
But thats how it works in games. Higher is stronger. Or higher is better. Would you be happy if raising a certain skill made things harder for you?
Here's what im thinking:
Imagine 2 different parties rolling for an encounter. They both want a harder fight.
How I want it to work
Party 1 They roll a 65. Now that they wanted, but thats randomness. Since they have anyone with Knowledge (Local), they cant do anything about it. Their loss for not having a skill that can help them (and they could have realistically acquired and chose not to)
Party 2 They also roll a 65. Its not what they wanted. But wait! Their rogue has Knowledge local at +5. They add it to the roll and get a harder encounter. They just got rewarded for spending skill points and resources raising a skill.
How you want it to work
Party 1 They roll a 65. Now that they wanted, but thats randomness. Since they have anyone with Knowledge (Local), they cant do anything about it. Their loss for not having a skill that can help them (and they could have realistically acquired and chose not to)
Party 2 They also roll a 65. Its not what they wanted. But wait! Their rogue has Knowledge local at +5. They add it to the roll, thinking they would get a harder encounter. But they instead get a CR 1 creature. They just got punished for for spending skill points and resources raising a skill.
See the problem?
|
|
|
Post by hunterkiller725 on Sept 8, 2013 1:20:11 GMT
the issue with party 2 is that they can do more than just add the ranks they can subtract them they can add the before or after the roll theyd have like a 2 percent chance of that happening they can just keep there current roll
|
|
Wyatt
Blackwater Pirate
Posts: 214
|
Post by Wyatt on Sept 8, 2013 1:24:35 GMT
well the idea, at least from what I gather from using knowledge(geography I think it is) on land searches an such is because there is a chance to find nothing from like 1-10 I believe so if you add your knowledge the chance to find something is increased.
|
|
|
Post by Silver on Sept 8, 2013 1:30:28 GMT
the issue with party 2 is that they can do more than just add the ranks they can subtract them they can add the before or after the roll theyd have like a 2 percent chance of that happening they can just keep there current roll But thats the thing. Its not EASY to do all those things. For the first long while you will only be adding or subtracting before you know the result. You need to roll a 25 before you can add/subtract AFTER you know the roll. So my examples will remain valid for quite a long time. Its not really that hard to get. You shouldnt have a chance to be punished for having a boost. Imagine if aid another actually gave a NEGATIVE upon failure. How annoying would that be?
|
|
|
Post by hunterkiller725 on Sept 8, 2013 1:36:26 GMT
its not a negative effect for having a boost its a negative affect that isnt eliminated by the boost
|
|
|
Post by Silver on Sept 8, 2013 1:56:53 GMT
But... thats what boosts are for. If you are good enough, you get to avoid negatives. Like imagine it. You have a guy with incredibly high Knowledge (Local). He not only knows where to go to find what thug, but he knows how many times they go to the can. He should not make the mistake of finding something he doesnt want. If you have knowledge local, then you are supposed to be able to walk to the correct part of the city to find what you want. Imagine how bad it would be to have a high level rogue who knows the city inside and out, but instead of finding that Vampire he was looking for, he finds a dog. (Example. I know dog and vampire are in different sections) Also, I see alot of votes, but not as much participation. Please tell me what I have to do to make you change the vote to yes
|
|
|
Post by Deleted on Sept 8, 2013 2:32:14 GMT
I believe that the + to the roll must occur before the roll and it's purpose is to reduce the amount of getting nothing not getting harder stuff.
|
|
|
Post by Silver on Sept 8, 2013 2:54:42 GMT
Well, if thats how you want it, then we can just make the order go randomly. But the general idea would be the same.
|
|
|
Post by Deleted on Sept 8, 2013 3:12:18 GMT
yep, and the exotic that I mentioned earlier was more focused on the higher CR chart. How about you propose just the 1-5 CR chart. This makes urban encounters easier than encounters out in the wild and gives some sense of weaker fights around cities that I know other people have been wanting.
|
|
|
Post by Silver on Sept 8, 2013 3:49:49 GMT
I still thinks we need brackets though or some such. Because later on, we will have the exact opposite problem, with only having like 1 or 2 fights that are actually worth the time, the rest being too easy.
|
|