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Post by Lector on Sept 4, 2013 16:56:00 GMT
Does it bother anyone else that survival mod to our hunting rolls don't ensure you gets a stronger or weaker encounter?
41-42 Raccoon CR 1/2 43-50 Deer CR 1/4 51-55 Bear CR 3 56-60 Bison CR 4 61-65 Boar CR 2 66-70 Fox CR 1/4 71-75 Horse CR 1 76-77 Elephant CR 7 77-85 Wolf CR 1 86-87 Hyena CR 1 88-89 Leopard CR 2
Right now if you decide to add survival to your roll you don't necessarily get a stronger encounter. Maybe if you rolled 90-100 you could, but anything else it doesn't matter what kind of modifier you have it won't change the statistics of getting the encounter you need. Not to mention random encounters which have some of the stronger monsters is actually at 31-40.
Wouldn't it be better if we could have a more linear progression of difficult on the roll table where a higher roll means a more difficult encounter? Right now it looks like routlette
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Post by Silver on Sept 4, 2013 18:36:54 GMT
I think we should make 4 different hunting tables, in 5 level increments. Then arrange the animals in them from lowest to highest.
You then get to pick a chart whwn you hunt, and roll for encounter, adding (or maybe even subtracting) from the roll using hunting.
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Post by hunterkiller725 on Sept 4, 2013 19:22:26 GMT
clout has said the hunting chart is like this for realism in real life you wont always get something you can fight and adding survival is more for having a higher chance of getting the encounter at all rather than getting one you want
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Del
Heraldry of Nise
Listening to the floating lady in the sky...
Posts: 128
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Post by Del on Sept 4, 2013 19:22:56 GMT
I totally agree that some sense of stand progression should be used. I can understand a wild wild west crap shoot to some degree on hexes far off from a country's borders but I also offered up the idea of hunting improvement hexes
Have it tiered to specific level ranges and reduce the MP cost of hunting.
It would be considered another type of kingdom building
Something like
Each hunting attempt on these hexes is 1 mp as opposed to 2 on unimproved hexes
Small Game Hunting grounds Cost: 1250 Upkeep: 100GP Time to build:1 week Level or CR range 1-3
Medium Game Hunting grounds Cost: 5000 Upkeep: 250GP Time to build:3 week Level or CR range 4-6
Large game Hunting Grounds Cost: 5000 Upkeep: 500 GP Time to build:5 week Level or CR range 7-9 (maybe 10?)
It helps promote actual training. Higher levels require outside hunting/instances/encounters. I do not want to see the game get stagnate at lower levels and this can provide a way to level but keep the game running smoothly.
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Del
Heraldry of Nise
Listening to the floating lady in the sky...
Posts: 128
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Post by Del on Sept 4, 2013 19:24:40 GMT
clout has said the hunting chart is like this for realism in real life you wont always get something you can fight and adding survival is more for having a higher chance of getting the encounter at all rather than getting one you want Which to be honest makes sense in theory but I think refining the execution might help the overall system.
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Post by Lector on Sept 4, 2013 19:41:47 GMT
If you want to talk about realism, then wouldn't someone with excellent tracking abilities be able to find multiple tracks and figure what they're tracking so they can follow the one they want to find?
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Post by Silver on Sept 4, 2013 22:10:17 GMT
clout has said the hunting chart is like this for realism in real life you wont always get something you can fight and adding survival is more for having a higher chance of getting the encounter at all rather than getting one you want Who needs realism in a game? I dont wanna waste a week fighting either horribly weak or horribly strong mobs.
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