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Post by sylyle on Sept 3, 2013 22:37:55 GMT
Since you must have survival to hunt then why not reduce the MP to 1/hunt? This would only be possible before movement off of starting Hex, or after staying on a Hex for more than 2 days
&/OR
Allow Terrain improvement 'Hunting Grounds' to allow those without survival to still hunt (small game with small possibility of larger predators)
Can be built in Plains, hills, rivers Cost 1000 Upkeep: 50 Built in Swamp, Jungle, Desert Cost 2000 Upkeep: 100
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Post by hunterkiller725 on Sept 3, 2013 22:47:32 GMT
you dont need survival to hunt you need it as a class skill to land searche
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Del
Heraldry of Nise
Listening to the floating lady in the sky...
Posts: 128
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Post by Del on Sept 3, 2013 23:47:58 GMT
Regardless I think the idea of a hex improvment that is a hunting/training ground hold merit.
Have it tiered to specific level ranges and reduce the MP cost of hunting.
It would be considered another type of kingdom building
Something like
Each hunting attempt on these hexes is 1 mp as opposed to 2 on unimproved hexes
Small Game Hunting grounds Cost: 1250 Upkeep: 100GP Time to build:1 week Level or CR range 1-3
Medium Game Hunting grounds Cost: 5000 Upkeep: 250GP Time to build:3 week Level or CR range 4-6
Large game Hunting Grounds Cost: 5000 Upkeep: 500 GP Time to build:5 week Level or CR range 7-9 (maybe 10?)
It helps promote actual training. Higher levels require outside hunting/instances/encounters. I do not want to see the game get stagnate at lower levels and this can provide a way to level but keep the game running smoothly.
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