Post by Deleted on Aug 30, 2013 22:08:04 GMT
So, as far as I'm aware, the alternate encounter system had a lot of support, but failed because of the scouts rule. Here's a version without that. Please let me know if you have a problem with it or there's a change that you would require to vote yes for it.
After two or three days of discussion, I will post a poll.
The proposed encounter system is as follows:
Roll for the encounter as normal.
Both parties roll stealth and perception.
Compare the perception check of each side with the stealth check of each side, ie (Side A perception - Side B stealth)
The side which beat the others stealth check by the larger amount sees the other first, at a distance equal to (10 feet) times (difference perception check vs stealth check).
This distance is halved in areas of low visibility, such as in a thick forest, a jungle, at night, or in thick fog. If there is a minimum sight distance, that is the minimum distance between parties at start.
The highest perception modifier in the party is used. The lowest stealth modifier in the party is used. A -1 penalty per person after the first is also levied on the stealth check.
In the case where both parties fail their perception checks, place both parties 10 feet from each other. They can see each other. (They just randomly bungle into each other)
Play proceeds from here. Spot checks and perception checks are made as normal according to the pathfinder base rules.
To escape, an individual must make a full action and not be within two move actions of an enemy.
Edit: Fixed escape rules based on Aramaus' input.
After two or three days of discussion, I will post a poll.
The proposed encounter system is as follows:
Roll for the encounter as normal.
Both parties roll stealth and perception.
Compare the perception check of each side with the stealth check of each side, ie (Side A perception - Side B stealth)
The side which beat the others stealth check by the larger amount sees the other first, at a distance equal to (10 feet) times (difference perception check vs stealth check).
This distance is halved in areas of low visibility, such as in a thick forest, a jungle, at night, or in thick fog. If there is a minimum sight distance, that is the minimum distance between parties at start.
The highest perception modifier in the party is used. The lowest stealth modifier in the party is used. A -1 penalty per person after the first is also levied on the stealth check.
In the case where both parties fail their perception checks, place both parties 10 feet from each other. They can see each other. (They just randomly bungle into each other)
Play proceeds from here. Spot checks and perception checks are made as normal according to the pathfinder base rules.
To escape, an individual must make a full action and not be within two move actions of an enemy.
Edit: Fixed escape rules based on Aramaus' input.