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Post by Deleted on Jul 27, 2013 19:02:45 GMT
Check em.
Formula for land checks:
Roll a D20 and add any two of the below skills and your wisdom modifier. -Knowledge(geography, nature, dungeoneering) and Survival
- If the land is occupied by a mountain or rocks you can choose to add your climb. - If the land is near a body of water you can choose to add your swim.
Edit: Concerning hiring NPCs. That should be an option but it shouldn't be necessary to do land checks. Reason being that some people would rather take the time to do something themselves than pay for it. This is a common characteristic of not just gaming worlds, but real life as well.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Jul 29, 2013 19:30:42 GMT
Well we would probably still want Rangers to feel useful in some regard to this. I like the idea of being able to hire NPC rangers, but we need to establish a price for them. It shouldn't be THAT cheap, afterall this is all on the basis of using money so you don't need to do it yourself.
So this is my suggestion: You can hire an NPC guide, he cannot join you in combat(As we have all agreed upon thus far) and can only be hired once every other week(if you have it set at every week then it stops becoming a liability and starts becoming an advantage over normal rangers) in order to pay for a guide you must have a party of at least three players, pay the normal costs for starting a land search and then add on 250GP to the cost for the guide.
Edit: I'm also in favor of Druids being added to the list of classes capable of land searching.
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Post by Deleted on Jul 29, 2013 22:47:38 GMT
Well we would probably still want Rangers to feel useful in some regard to this. I like the idea of being able to hire NPC rangers, but we need to establish a price for them. It shouldn't be THAT cheap, afterall this is all on the basis of using money so you don't need to do it yourself. So this is my suggestion: You can hire an NPC guide, he cannot join you in combat(As we have all agreed upon thus far) and can only be hired once every other week(if you have it set at every week then it stops becoming a liability and starts becoming an advantage over normal rangers) in order to pay for a guide you must have a party of at least three players, pay the normal costs for starting a land search and then add on 250GP to the cost for the guide. Edit: I'm also in favor of Druids being added to the list of classes capable of land searching. I have to disagree with pretty much all this. I land search with 1 person, because thats what I have. If I run into a chromatic dragon and get eaten, then I run into a chromatic dragon and get eaten, but that is my choice. Without being able to land search, there is very little to do each week, and removing my ability to buy a ranger to do so each week kills that even more. Rangers still get all the advantages of being a Ranger, movement speed, FREE land exploration, etc. This is the proposal so far, -Each country, once per week, can hire a guide to guide an exploration group. -This guide does not appear in combat, and does not do anything other than allow one group to make a land search -The price of this npc guide will be a base of 250gfor up to 3 people, +125g per additional person. -Druids also allowed to make land searches as well as rangers. Keep it simple stupid. We can make amendments later if we still want to include other skill sets or people, but I feel like this will alleviate any kind of bottleneck.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Jul 29, 2013 22:52:38 GMT
It's already set into the rules that you need three people to do a land search. That's what I'm going off of. If you're alone that's not much of our problem, you should be thinking of hiring yourself out as help or recruiting other people. Don't be calling me stupid, saying I'm not keeping things simple. I'm keeping things very simple, but still by the rules.
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Post by Deleted on Jul 29, 2013 23:49:59 GMT
Nah, its an very old saying "Keep It Simple Stupid" is "K.I.S.S." There was no offense intended.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Jul 29, 2013 23:51:15 GMT
Wasn't insulted o-o was just saying. I WAS keeping it simple
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Post by Deleted on Jul 29, 2013 23:54:11 GMT
Whoa now. No one's calling anyone stupid.
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Post by Effigy on Aug 4, 2013 6:25:54 GMT
Here is my two cents on the subject.
I believe the most fair way of dealing with this problem is to make the skill to do land searches a trained profession thus ANY character can do a land search if they have put the appropriate skill points and have been trained. To continue to give certain classes a bonus in this regard we can make it a cross-class skill, required 2 ranks to go up 1. Rangers would obviously start trained and as such go up at 1:1 ratio.
Other than that I see hiring one the next best option, but not as a 'ranger' more of a surveyor, they should be included in any combat as a VIP to protect.
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Post by Deleted on Aug 4, 2013 16:10:25 GMT
Here is my two cents on the subject. I believe the most fair way of dealing with this problem is to make the skill to do land searches a trained profession thus ANY character can do a land search if they have put the appropriate skill points and have been trained. To continue to give certain classes a bonus in this regard we can make it a cross-class skill, required 2 ranks to go up 1. Rangers would obviously start trained and as such go up at 1:1 ratio. Other than that I see hiring one the next best option, but not as a 'ranger' more of a surveyor, they should be included in any combat as a VIP to protect. This sounds like it would bring an interesting portion to the game like a n.p.c. expert who cannot fight but just survey's 6 hp 10 ac and runs like a coward unless convinced with a diplomacy, bluff, or intimidate check to make it do what you need.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 5, 2013 21:34:54 GMT
Here is my two cents on the subject. I believe the most fair way of dealing with this problem is to make the skill to do land searches a trained profession thus ANY character can do a land search if they have put the appropriate skill points and have been trained. To continue to give certain classes a bonus in this regard we can make it a cross-class skill, required 2 ranks to go up 1. Rangers would obviously start trained and as such go up at 1:1 ratio. Other than that I see hiring one the next best option, but not as a 'ranger' more of a surveyor, they should be included in any combat as a VIP to protect. I like this idea, but instead of a skill, I think it should be a feat. In order to rebalance, all classes, including rangers, would need to take this feat in order to start land searches. This makes it a bit more valuable than just "2 skill points"
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Post by Effigy on Aug 5, 2013 21:56:03 GMT
As it being a trained skill it needs 5 points to be able to use. And it being cross class it would take 10 skill points. Which at that time makes it a lot. Also because you now have ranks they could be added as bonus to your roll. I do think a feat that removes the cross class would be nice
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 5, 2013 22:02:55 GMT
Not sure where you got such point costs, but I can work with it. I vote for Cloud's idea.
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Post by Effigy on Aug 5, 2013 22:09:03 GMT
It takes 2 ranks to increase any cross class skill by 1
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 5, 2013 22:12:01 GMT
Right....so how did that turn into 5 points normal and 10 points cross-class? o.O
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Post by Deleted on Aug 5, 2013 22:26:55 GMT
Since when does it take 2 ranks to improve a class skill? That's 3.5 rules, not PF
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