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Post by Deleted on Jul 26, 2013 23:49:49 GMT
Ok, so there comes a quandry that I am face with. That is, in order to have land searches, currently we must be accompanied by a PC Ranger. Obviously, this puts that class at a very valuable position. I propose that for a certain cost, say, half the price of the expedition (250 for up to 375 for 4, etc.) This retains the value of PC rangers as explorers because they still get the move bonuses and it is valuable for a country to have a PC because they don't have to fork over the extra cash to hire an NPC.
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Post by Colin Clout on Jul 27, 2013 1:00:15 GMT
Thread has been moved as Proposal Submission is for final ironed out drafts of rule system proposals. Discussion about proposals are to be conducted under Proposal Discussions. Thank you.
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Post by Deleted on Jul 27, 2013 2:48:25 GMT
I would think that it should not be class based. Instead should work character based.
Rangers typically er... range. Therefore they would be better suited for land checks. However there are still druids, sorcs, wizards, yadda yadda. That would possibly be enlightened in the geography department.
Making land checks based on geography or nature knowledge would be more flavorful and would allow a fighter who enjoys hiking and long walks on the beach the same land check bonuses as a ranger who might or might not be in total commune with nature.
Ya dig?
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Post by Dolgrún Aurvanding on Jul 27, 2013 3:45:51 GMT
Also the rogue archetype Scout.
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Post by Deleted on Jul 27, 2013 5:02:31 GMT
I like the idea of adding on an extra fee on top of the expedition costs for an npc Ranger. He doesn't count towards your party and you can only hire one a week. How bout that?
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Post by Deleted on Jul 27, 2013 5:49:37 GMT
i second the npc ranger deal but if someone with knowledge nature, knowledge geography, or survival should be able to make a land check with a penalty for not being a ranger or druid
well thats my 2 cents anyways do with it as you wish
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Post by Deleted on Jul 27, 2013 7:36:46 GMT
Also, the npc ranger that you hire would only allow you to do the land check. He does not show up in combat, or have any other effect other than to allow your party do a land search action.
As far as being more inclusive, I would agree that Druids should also be able to count as they get the same movement bonuses as rangers and obviously know the land.
The Scout archetype also seems like its along the same lines and should be allowed.
As far as knowledge goes, I'm a bit iffy on this one. Knowledge Geography wouldn't really work because its exploration and not really established knowledge. Knowledge Nature and Survival would certainly help a group make it through the area, but its doubtful that they would be able to find anything of worth, and so possibly allowed to do so but at a penalty for the resource roll?
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Post by Dolgrún Aurvanding on Jul 27, 2013 12:27:54 GMT
Well, knowledge nature would also help lead to likely places to find things. Like a vein on the outside of a mountain; start a mine. Or the shape of the land, with knowledge of how land formations go, patterns and things, maybe something good "over there".
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Post by Deleted on Jul 27, 2013 15:36:38 GMT
This all seems very restrictive. If a fighter has enough points in knowledge or survival why should he get a penalty for not being a druid or ranger?
Remember people your character is not your class.
This should apply to NPCs aswell.
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constantine
Volken
Constantine Ilfrey, Wizard Extraordinaire. For a sum i can make you feel as good as it gets.
Posts: 242
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Post by constantine on Jul 27, 2013 16:45:04 GMT
I a few knowledge skills as a wizard because i hoped they will help me with rolls for mines and stuff like that. It seems logical that if i know stuff about nature or geography or other shit it should help me find stuff.
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Post by Deleted on Jul 27, 2013 17:09:26 GMT
Exactly I rolled a Witch with the Sea-Witch archetype and put enough ranks in knowledge nature because it seemed normal that Maella would know about the coast and land around it.
It only makes sense that she would be good at spotting things on the land around the coast at least.
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Post by Deleted on Jul 27, 2013 18:09:20 GMT
My thoughts based on what was said already and my opinion. 1) We keep the ranger requirement but add druid to that. Keep it simple, we don't go adding archetypes of other classes as exceptions and such. I think we can all agree that in general rangers and druids are the "nature" guys. 2) We can hire one NPC called a Guide once a week or maybe even longer intervals so the value of rangers and druids who are selling their services don't go down. NPC doesn't count towards the party, costs extra gold on top of the standard, and can't fight. 3) The appropriate Knowledge checks can be added to the roll only in determining what is actually on the hex after it is acquired. (On this actually I think I heard Clout already say that this is a rule in the game already.) 4) Remember this is not the role play part of it. It should be as simple and streamlined as possible, especially if we want more people joining and staying in this campaign which has a lot of potential. This is the roll play aspect. Thoughts?
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constantine
Volken
Constantine Ilfrey, Wizard Extraordinaire. For a sum i can make you feel as good as it gets.
Posts: 242
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Post by constantine on Jul 27, 2013 18:21:43 GMT
It sounds reasonable. I agree with that.
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Post by Deleted on Jul 27, 2013 18:23:20 GMT
I like all your points, but I respectfully disagree.
I know that this is supposed to be a PvP world, but I believe RP should be encouraged being that it is an RPG.
If we only focus on PvP and make it so that being a Ranger or Druid makes it easier to search lands and thus making more money and thus being more powerful it would disrupt the "balance" that PvP games are based on.
Keep the classes balanced and if needed add all new skill checks to all classes.
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Post by Aegis Gram on Jul 27, 2013 18:58:33 GMT
My faction has a ranger but not everyone is going to be so lucky. I think needing any specific class to do a land search will bring down the number of people who will want to play the game. I see three way we could fix this this.
1)Honestly I think that any well armed group should be able to scout out a land 2)the proposed idea of renting out scouts is good but the price will put many of of joining the game. I realize that the price it cheep and affordable, but you know how some people can get abut a few gold. 3) the last option is letting more classes in on the land search thing. IE: Barbarians, Druids, scout rogues, ninja?, Clerics with nature domains.
I'm just putting these out there. while i think number 1 is the ideal for recruitment of players I think that number 2 would be the best for keeping out those who take easy issue with reasonable game mechanics. The third is ok but not really the best solution..
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