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Post by Colin Clout on Aug 15, 2013 15:44:46 GMT
Hunting Parties An adventure party may go on a hunt in exchange for one of their offensive land action. Hunting parties must have at least one member with the survival skill as a class skill in order to go on a hunt. All characters in the group must make stealth checks before the encounter to determine the awareness of creatures involved.
Hunt Encounter Chart (Standard) 01-30 Nothing 31-40 Random Encounter 41-42 Raccoon 43-50 Deer 51-55 Bear 56-60 Bison 61-65 Boar 66-70 Fox 71-75 Horse 76-77 Elephant 77-85 Wolf 86-87 Hyena 88-89 Leopard 90-95 Reroll, Results are made Dire/Giant 96-00 Reroll, Results are made Pack/Herd
In the near future, we will form terrain based hunt encounters, but for now this will stand as the hunting encounter chart. This rule is now in effect.
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Post by Effigy on Aug 15, 2013 15:47:43 GMT
If we manage to handle animal can go for keepies?
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Post by Effigy on Aug 15, 2013 15:48:21 GMT
Oh and what modifier may we use for that roll? Perception? Survival? Knowledge nature?
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Post by Deleted on Aug 15, 2013 16:57:29 GMT
Which roll? the Handle Animal roll?
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Post by Colin Clout on Aug 22, 2013 16:27:34 GMT
Henceforth the hunting system will be available to all with the amendment that a party can add the survival skill of one member to their encounter roll.
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Post by Sentar(Spade) on Sept 3, 2013 23:00:59 GMT
Is this just + and can it be added after the roll?
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Post by hunterkiller725 on Sept 3, 2013 23:06:10 GMT
it would be more effective if they had a choice that it can be added or subtracted after the roll but a more fair one would probally be can only be added before
edit:also i knew i was right =)
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