Post by Ror'Nor on Aug 13, 2013 23:32:18 GMT
Therians are a dying breed due to most often there infertility due to the magical experiments that were used to make them. Therians homeland has been long been forgotten as they have spread throughout the worlds in their small numbers. They praise their strength and durability obtained by the magical experiments done to create them even against their wills but few remember that part. They rarely stay in groups but will assist another Therian if need be. Those who are better in combat are respected among their numbers and often made leaders. Therians care little for morals and usually tend to fall to evil intentions without any hesitation.
Physical Description
Therians are a middle ground between a mixture of a human and orc in height and mass. Their skin ranges from dusk grey to a near ebony. Their hair rarely ever strays from grey to black. Their eyes almost are silver or gold with red hues mixed within.
Society
Therians usually travel across the world never settling for long either by honor or by pure instinct to fight. Therians rarely serve in menial roles and always will seek to serve in a combat role in anyway possible over a calm quiet life.
Relations
Therians care little for what race someone is but more of their character. They tend to favor those who keep agreements and deals and hate those who break them often. Half-orcs and humans seem to be the race which they most often bond with due to them serving in combat alongside each other.
Alignment and Religion
Therians rarely worship gods due to themselves relying on their own capabilities then being powered by some deity. Therians have a very broad spectrum of alignments but more often then not they lean towards evilness for their lack of morals in doing most actions. They usually will become agitated or angry over those who break deals.
Male Names
(might do this eventually but I rather players pick there own names)
Female Names
(might do this eventually but I rather players pick there own names)
Adulthood Intuitive Self-Taught Trained
20 years +3d12 years (23-46) +4d12 years(24-58) +5d12 years(25-80)
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5 ft. 6 in. +2d8 in.(5'8 ft-6'10 ft) 150 lbs. +(2d10x5)lbs. (160 lbs-250 lbs.)
Female 5 ft. 2 in. +2d8 in.(5,4 ft-6,6 ft) 130 lbs. +(2d10x5)lbs. (150 lbs-230 lbs.)
Racial Traits
+2 Strength,+2 Constitution,-2 Charisma: Therians are strong and durable but can tend to be rude.
Medium: Therians are Medium creatures and have no bonuses or penalties due to their size.
Normal: Therians have a base speed of 30 feet.
Thick Skin: +1 Natural Armor. Therians are born naturally with thicker skin allowing them to more easily shrug off wounds.
Natural Combat Evasion: +2 Dodge AC. Therians due to there natural desire to fight have learned to dodge quite effectively.
Durable: Gain Toughness. Therians capabilities to withstand punishment is above most races.
Low-Light Vision: Therians can see twice as far as humans in conditions of dim light.
Languages: Therians begin play speaking Common. Therians with high Intelligence scores can chose from the following: Dwarven, Elven, Orc, Gnome, and Hafling. See the Linguistics skill page for more information about these languages.
Physical Description
Therians are a middle ground between a mixture of a human and orc in height and mass. Their skin ranges from dusk grey to a near ebony. Their hair rarely ever strays from grey to black. Their eyes almost are silver or gold with red hues mixed within.
Society
Therians usually travel across the world never settling for long either by honor or by pure instinct to fight. Therians rarely serve in menial roles and always will seek to serve in a combat role in anyway possible over a calm quiet life.
Relations
Therians care little for what race someone is but more of their character. They tend to favor those who keep agreements and deals and hate those who break them often. Half-orcs and humans seem to be the race which they most often bond with due to them serving in combat alongside each other.
Alignment and Religion
Therians rarely worship gods due to themselves relying on their own capabilities then being powered by some deity. Therians have a very broad spectrum of alignments but more often then not they lean towards evilness for their lack of morals in doing most actions. They usually will become agitated or angry over those who break deals.
Male Names
(might do this eventually but I rather players pick there own names)
Female Names
(might do this eventually but I rather players pick there own names)
Adulthood Intuitive Self-Taught Trained
20 years +3d12 years (23-46) +4d12 years(24-58) +5d12 years(25-80)
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5 ft. 6 in. +2d8 in.(5'8 ft-6'10 ft) 150 lbs. +(2d10x5)lbs. (160 lbs-250 lbs.)
Female 5 ft. 2 in. +2d8 in.(5,4 ft-6,6 ft) 130 lbs. +(2d10x5)lbs. (150 lbs-230 lbs.)
Racial Traits
+2 Strength,+2 Constitution,-2 Charisma: Therians are strong and durable but can tend to be rude.
Medium: Therians are Medium creatures and have no bonuses or penalties due to their size.
Normal: Therians have a base speed of 30 feet.
Thick Skin: +1 Natural Armor. Therians are born naturally with thicker skin allowing them to more easily shrug off wounds.
Natural Combat Evasion: +2 Dodge AC. Therians due to there natural desire to fight have learned to dodge quite effectively.
Durable: Gain Toughness. Therians capabilities to withstand punishment is above most races.
Low-Light Vision: Therians can see twice as far as humans in conditions of dim light.
Languages: Therians begin play speaking Common. Therians with high Intelligence scores can chose from the following: Dwarven, Elven, Orc, Gnome, and Hafling. See the Linguistics skill page for more information about these languages.