hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 15, 2013 3:03:37 GMT
Not saying that at all. I'm saying that it's nice to have since it doesn't make a big impact at the higher levels. Hell it would only make a dent at its very best going from level 6 to 7. There's no need to change it, since it just lets people have the option to not have to do a bunch of combat to get past the first few levels. I'm talking talking levels 1-3. 3-6 It's alright to have. 6-20 it starts not being an issue of balance because it only creates dents even after putting in the maximum amount that you can(getting 6k experience for 500 gold) I just don't see it as an issue.
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Post by Oirendial Na'Lok on Aug 15, 2013 14:14:40 GMT
For me, no, for some others it might to get them started, then once they get into it, they'll stay
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Post by Effigy on Aug 15, 2013 15:36:45 GMT
75 gold a week is still plenty for new comers to help level.
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Post by Oirendial Na'Lok on Aug 15, 2013 15:40:09 GMT
again, i can't judge xp yet, never leveled a character. but i know that at the start of the liit people wil eb like, hay wheres my gold, i'm not gianig gold anymore
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Post by Effigy on Aug 15, 2013 15:41:33 GMT
Yea, everyone wants a way to get ahead quickly. When I started (I am the third highest in xp) I was making less then 75 gold per week anyways.
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Post by ceraton on Aug 15, 2013 15:45:59 GMT
It's not about the gold, it's about the RP. What I want proposed is to lower the gold being put into the RP posts so that if I post too much that it wouldn't have much of an effect of RP gold farming. It would be best to put the gold down to 1 or 2 to have gold Rping at a balanced pace assuming that everyone will be using this site and the roll20 board. As my uncle told me when playing pathfinder that ecperience points doesn't always come from beating up people. I don't want it to be like that since I don't want to constantly risk my own character's life. What is the point of roleplaying if we have to beat each other up to get experience points; going from a you only live once perspective. What's plenty is a lower rate so newcomers and oldies go at even pace with a limit to how little they put in their post so they have to be involved to get credit for their roleplaying. --this last sentence is all i ask for
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Post by Effigy on Aug 15, 2013 19:56:49 GMT
I could agree with ^
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 15, 2013 19:58:50 GMT
Aye, it makes sense. Makes you work a bit harder is all.
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Post by Effigy on Aug 15, 2013 20:18:21 GMT
Proposal already being voted on however, please get your nations senators to vote.
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Post by SigniferLux on Aug 15, 2013 21:09:16 GMT
The thing about forum roleplaying is what the name says. Forum roleplaying. I personally didn't sign here to roleplay through the forum and giving an advantage to those who like to do it and have the time and patience to do it is plain wrong. If there should be an advantage, it should be kept at the forums, where the roleplaying occurs.
Awarding experience because someone cooked or leaped off a tree is plain wrong. With the same logic the world should be governed by level 20 commoners. Experience surely do not come only from combat, and i support that combat should only grant half the experience to level up. But Pathfinder is not a system of strong customization, though this is a discussion for another thread.
As i was saying, awarding experience through the forum may also bring a great disadvantage between those willing and those unwilling to post and creates the whole "roleplay for money" idea. If you like roleplaying or reading other peoples' roleplaying then you can do so without award. If you -need- a reward to roleplay then you are not trully roleplaying, you are working to pump up your in game characters to gain an advantage over others.
Although i would reccomend no reward for roleplaying in the forums if that is not an option then i would reccomend the word count to be raised absurdly high, let's say 1000 words, or have alternate methods of calculation and formulas, like gold reward through the judgement of Clout (though i can see why he wouldn't like that), reward for successful threads that reach (x) pages and have at least (y) participants, or maybe if characters roleplay a whole day and spend a movement point.
EDIT: Also, i find the poll unfair since there is no option to completely remove the idea of forum gold rewards.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 15, 2013 21:11:55 GMT
Currently the vote is up and is looking more like it will simply be about 1 or 2 gold per post, rather than 5. That means it will take 50-100 posts for 1,000 exp. I'd say that's more than fair enough.
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Post by SigniferLux on Aug 15, 2013 21:16:12 GMT
Currently the vote is up and is looking more like it will simply be about 1 or 2 gold per post, rather than 5. That means it will take 50-100 posts for 1,000 exp. I'd say that's more than fair enough. The exact wording on the "Aye" option is: "Aye (will vote on limit/reduction after)". And, a reduced gold per post only means that x5 (in case of 1 instead of 5) or x2.5 (in case of 2 instead of 5) time to get an advantage. It slows the poison, but does not nullify it.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 15, 2013 21:18:56 GMT
You keep looking at this as some horrible tragedy that will poison the minds of everyone. It helps encourage roleplay for those who wouldn't normally think to do it, and it helps get people out of the level 1 area without having to fight. What exactly is so "Poisonous" about this idea that makes you talk like it killed your wife and kids?
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Post by Oirendial Na'Lok on Aug 15, 2013 21:20:41 GMT
Does it need nullifying? If you slow it down enough, it's a booster for low levels, not a free level. And it isn't high enough to be abused. I don't think anyone will make 100 useless posts to gain 1000 exp, which as you guys keep pointing out, nothing in the higher levels. lowering the reward make t a bonus to active players, nothing more
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Post by SigniferLux on Aug 15, 2013 21:32:04 GMT
You keep looking at this as some horrible tragedy that will poison the minds of everyone. It helps encourage roleplay for those who wouldn't normally think to do it, and it helps get people out of the level 1 area without having to fight. What exactly is so "Poisonous" about this idea that makes you talk like it killed your wife and kids? The word "poison" was used metaphorically, and unfortunately i can't express feelings through a forum to show that i didn't say it offensively or trying to show tragedy. Anyway, i already stated my reasons for seeing it as not a good idea. But i'll put a more practical answer in this post. Seeing a random post in a random in-character thread i summarize what was said as: Personal thoughts on ones self. 5 RP gold for that, which equals 50 xp. Today we played a session fighting 2 challenge rating 4 owlbears with a level 1 (except for the wizard who was level 2) party. The wizard nearly died but we managed to get through. The reward was 480 xp for the 5 man party and can only be obtained once/twice per week and only for trully life threatening encounters, otherwise the moderate xp for players of our levels are 200 xp from an encounter. Which equals that if i think about who and what i am hard for 4 times in an environment which i choose without danger and having to sacrifice anything i just gained the same xp as someone who actually fought a zombie and risked the chance of getting killed if the DM rolled the 5% chance needed. EDIT: Also, 9 thoughts about oneself equal a trully deadly encounter. Now imagine the commoner who works 12 hours a day at his farm. In less than a week he would be 20 levels of... Commoner.
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