samuelm
Knight of The New Order
Posts: 133
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Post by samuelm on Oct 14, 2013 1:44:50 GMT
Should we be conducting elections for a new high King or Queen soon. Tarabull hasn't been active for almost a month now and it this is a little alarming. Did he tell anybody that he'd be back? I find it odd that someone with so much power would just leave like that.
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Post by Mortema on Oct 14, 2013 2:25:52 GMT
I think from what I understand the High King/Queen position is mildly flawed because it forces the person to remain in Calis. That being said I think that rule needs to be changed before the vote to increase interest.
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Post by Artorius on Oct 14, 2013 4:07:09 GMT
Agreed, the position of High Ruler should be redesigned or updated, and Tara Bull should have her position removed.
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Post by Sentar(Spade) on Oct 14, 2013 7:17:37 GMT
If one of you want to organize your thoughts on this, I'll give you my stamp of approval for proposing it.
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Post by Aegis Gram on Oct 14, 2013 16:30:58 GMT
i honestly don't think this world ever needed a high king. At least not a player one. We all have our own nations to run and I know that none of us planed to listen to a high king anyway. In fact the high king is just a fox to be hunted and killed for amusement. Before the elections were even over we were all just planing on how to kill her.
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Post by Aegis Gram on Oct 14, 2013 16:32:04 GMT
and by how i mean the most amusing or ironic way.
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Azx
Knight of The New Order
I'M BACK BABY!
Posts: 136
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Post by Azx on Oct 14, 2013 20:56:59 GMT
I say we send a group oh highly trained Level 1 teamwork ninja into calis on a suicide mission to dethrone Tara Bull. But that's just me
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Post by Sentar(Spade) on Oct 15, 2013 4:41:30 GMT
I agree with Aegis, everyone just wanted to kill the high king/queen.
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Post by Artorius on Oct 15, 2013 15:33:22 GMT
The fact that such a high position has been basically wasted is a shame. The high value target is just icing on the cake.
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samuelm
Knight of The New Order
Posts: 133
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Post by samuelm on Oct 16, 2013 5:27:18 GMT
Personally I think there still should be a High King/Queen but the position should be updated. For one I don't see how much more powerful the crown is compared to other factions other than the ability to charge taxes which can be declined anyways. The crown needs to have more privileges, ones that matter and that people will want to have.
When we're talking about killing the High King/Queen I don't really see what the problem is. So long as your character has a legitimate reason to want to them dead I don't see why that couldn't be an option. Assassins would just be one of the drawbacks of High King/Queen that people will figure out how to get around on there own.
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Post by Effigy on Oct 17, 2013 0:57:08 GMT
I announce my candidacy.
Let the age of barbarianism begin
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Post by Effigy on Oct 17, 2013 1:20:03 GMT
As high king I will use my position to launch an international adventuring party. Each nation will be exempt from taxation if they procure one soldier to join in the adventuring party. Nations who do not provide one player to join the group will share the expenses of the group as their taxation. If all nations provide a soldier than it will be shared equally among all. If a nation refuses to provide someone to join the adventuring group and also refuses to aid in the funding of said group I will declare war upon them with the war goal of impeachment of the ruler. The adventuring party will travel the globe fighting big game and taking on instances. If party of the adventuring party all soldiers must swear an oath of allegiance which supersedes that sworn to their own faction. Such oath is held until released from service. Vote for Effigy as High King. I am truly the best choice
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Post by Heroff Blackblade on Oct 17, 2013 3:16:55 GMT
I believe that the High King/Queen should be required to be of a certain strength or level before taking the title; someone who'd actually be able to defend their title. Leave the grand ruling to those who can handle it, like Effigy, or Hemata, etc, etc. With that said, I am against Effigy's nomination, for the last thing that the realm needs is a barbarian ruling over all of us.
I also believe that the High King/Queen should be allowed to move to different areas; this way, he/she wouldn't become totally weak as their enemies grow stronger. This might be that they are allowed temporary leave for training, or that they are already given level 20 status while having the title of High King/Queen (allowing for them to not worry about leaving their thrown), or maybe, if needed a compromise, have a requirement that 1 person of Calis would need to be on the thrown at all times to keep a firm order in place (whether this is the High King/Queen or not would be irrelevant, as long as the true High King/Queen returned within 2-3 weeks time to assume to thrown, and kept it for another 2-3 weeks time). I'm not sure what that ruling would be, but staying in 1 place is just silly.
As far as expansion goes, it makes sense that they'd be limited compared to the rest of the nations, but it doesn't make sense to not allow any expansion. To give the ruler land in the first place would mean they should be allowed to expand, so why not allow it? I propose that, if there must be a limit at all, that they are limited to half the expansions that most faction leaders get, or at least that they get the same amount with twice as much time between each expansion/audit. This way, it would mean that they would become an actual valuable asset, instead of just sitting land.
As well as allowing for expansion of land, I propose a fourth idea. This is that those who take over the High King/Queen's land will, in turn, become the new High King/Queen. This won't turn their land neutral, but will turn their alignment to true neutral, if not already. This does not mean that your land will become a part of Calis; in fact, it will stay as a part of the original faction. Although all rulings from now on, while ruler as the High King/Queen, must be neutral, they will, however, be allowed to ally themselves with their original nation; they must, however, always stay neutral: this means that they must not associate themselves with any evil or good actions that are made by evil or good factions, and must keep themselves from wars that are purely based on a biased opinion. The faction leader can, however, specifically place a person within Calis to serve as the new High King/Queen, while still taking orders under the faction leader, and thus, allowing for indirect ruling of the nation of Calis. This allows for the quick severing of relationships if needed, but the advancement or deterioration of others.
Finally, I propose that we get rid of the rule that keeps the High King/Queen and Calis from starting wars with other nations. The rule forces the leader to stand by and watch as his/her fellow countrymen are slaughtered. The High King/Queen should be always looking to benefit the Realm (in my opinion), so it would make sense to allow them to start wars with nations that are believed to be a threat. This would also allow for the manipulation of the High King/Queen through means of corruption (etc) and give means to actually overthrow the High King/Queen, other than just for amusement. It would also make for interesting political movements, as well as fantastic RPing.
These are my opinions. Do with them as you will, but keep in mind that these are only a few suggestions. You may take what you believe right, and argue against that which you don't. Please, I'd love to see how we can change the game for the better.
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Sven
The Band of the Hawk
Posts: 126
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Post by Sven on Oct 17, 2013 7:48:16 GMT
Well I do believe that the High Kings position should be loosened up a little bit. Also I do believe that the high King becomes his own faction in and can recruit members for the Royal faction/ Imperial faction. I would also agree with Mr. Blackblade as well for letting the Imperial faction claim more hexes or at least one hex per week. So they may act as a faction. Also if they are a faction leader they can give the faction to a 2nd in command to lead. Or the faction of the Imperial ruler could be called the royal faction. Well the King/queen has the Magistrates to protect them as well in the capital so anyone wishing to kill the new king/emperor would have to deal with our Magistrates. I do not believe however in forcing the new ruler to change alignment. That would be against the game. Rulers from throughout the ages have had all different alignments. So in Calidor it would be possible for any alignment to rule.
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Post by Heroff Blackblade on Oct 17, 2013 21:59:39 GMT
Let me clarify when I spoke of the change in alignments. It wouldn't be so much that they'd be forced to change alignments, but more so that they'd be expected to keep (more or less) neutral grounds on debates and discussions, as well as run the city as it was intended: as a neutral faction. This, however, doesn't mean that the High King/Queen wouldn't be able to tip the scale in favor of originating factions, or even wage wars against opposing aligned factions; it does, however, support that the High King/Queen would, instead of the irrational movements that a Chaotic character might make, would actually have to become more of a diplomat, and handle things as if they had matured past their days of adventuring (in other words, become the wise master that one might go to for guidance). A paladin would still be obligated to smite evil, and a barbarian would still charge headfirst into every situation; the difference is that they would cut back a little (a paladin wouldn't automatically declare war or Necropolis or Blackwater Pirates, but might instead try and persuade them to change their views before resulting to an eventual hatred). This, however, again, doesn't mean the character would, by any means, change views or become neutral to everyone they'd met in the past. In fact, one could even, purposely, infiltrate and assume the position of High King/Queen, simply to bring the faction crashing to an eventual failure, or alternatively, strategically place hexes so that countries had no choice but to become allies, or fight for land.
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