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Post by Deleted on Aug 14, 2013 9:11:58 GMT
I havent noticed the house rule about that with normal intimidate but there is the feat Dazzling display that does that. But I think basing it off the DC is probably the way to go.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 14, 2013 9:54:22 GMT
As said, I don't know if it is house-rule, I kind of just figured it because everyone whose been using intimidate has been doing a 30ft. effect and I haven't been told specifically what it was.
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Post by Effigy on Aug 14, 2013 14:11:17 GMT
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Post by Effigy on Aug 14, 2013 14:19:26 GMT
The house rule may only apply to the two later stages of fear, frightened and panicked. They cause the opponent to flee.
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Post by tarabull on Aug 14, 2013 18:01:49 GMT
Shaken, the condition caused by demoralization (the intimidate skill), doesn't mean creatures flee. It's a minor penalty. The imbalance is from the houserules, whereby creatures are running away instead of suffering the measly shaken penalty and being intimidated en masse instead of 1 at a time.
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Post by SigniferLux on Aug 14, 2013 18:53:14 GMT
I don't even know @__@ I haven't looked into it and nobody's told me how it's done. All I know is the DC and that it's intimidate and affects everyone within 30ft. procrastinating arabian sword dance
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 14, 2013 19:31:58 GMT
That and if you're just using intimidate with no other feats, you're only able to affect one target. This is where the confusion is coming from.
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Post by Colin Clout on Aug 14, 2013 19:57:16 GMT
Similarly, as a standard action, you can only int one opp per turn. Another thing we overlooked in that encounter. The confusion really arose from the wording "If successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance." Which, it was argued, fleeing could constitute limited assistance. Since the effect would last 1d6 X 10 minutes (at least 10 minutes), there was no chance that the brigands would have returned.
Thus, my ruling stands as followed. There will be no additional experience gained by the New Order members who participated in that encounter as they over benefited from that one time intimidate check. In the future, cha based encounter victories will receive equal xp as any other, but we still have not addressed the underlying issue that arose from that encounter. If you CAPTURE an enemy, do you get full XP. If so, what if you capture and enemy and then kill them later; double xp? I would suggest that you get half xp for capturing an enemy and the other half when they are either killed or dealt with is an equivalent manner.
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Post by Effigy on Aug 14, 2013 20:01:01 GMT
You miss understand tarabull, I never claimed shaken causes them to flee, i said the two later forms cause them to flee, those being frightened and panicked. The rebuff stacks, aka if an intimidation skill is used on a shaken opponent it will make them become frightened
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 14, 2013 20:26:19 GMT
No, it specifically states that it does not. If you use intimidate on a shaken opponent, you only extend the duration of the shaken condition, they do not become frightened or panicked.
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Post by Effigy on Aug 14, 2013 20:30:34 GMT
Taken from paizo
Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.
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Post by Effigy on Aug 14, 2013 20:31:47 GMT
Sorry I am mistaken, you are correct
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Post by Deleted on Aug 14, 2013 20:37:04 GMT
From what Im reading Cloud that is for special abilities from spells, magical items and certain monsters. Not an intimidation check from a PC unless there is a ruling on that somewhere.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 14, 2013 20:43:22 GMT
There are some abilities that do have such an effect, and it was the effect used in 3.5. In Pathfinder, however, the use of the intimidate skill specifically only creates shaken, and can extend its duration or extend the duration of a different fear effect. So it's an easy misunderstanding.
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Post by SigniferLux on Aug 14, 2013 21:25:37 GMT
Similarly, as a standard action, you can only int one opp per turn. Another thing we overlooked in that encounter. The confusion really arose from the wording "If successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance." Which, it was argued, fleeing could constitute limited assistance. Since the effect would last 1d6 X 10 minutes (at least 10 minutes), there was no chance that the brigands would have returned. Thus, my ruling stands as followed. There will be no additional experience gained by the New Order members who participated in that encounter as they over benefited from that one time intimidate check. In the future, cha based encounter victories will receive equal xp as any other, but we still have not addressed the underlying issue that arose from that encounter. If you CAPTURE an enemy, do you get full XP. If so, what if you capture and enemy and then kill them later; double xp? I would suggest that you get half xp for capturing an enemy and the other half when they are either killed or dealt with is an equivalent manner. I believe you award xp for the encounter. So, if you take them as prisoners, you gain full xp but no xp for killing them. If they escape and you manage to capture them again then you again gain full xp. But the xp you gain that time will, most likely, be of lower CR, since they will be unarmed/unarmored. Otherwise, i just go out and start stepping on spiders, worth like, 135 xp each? In the next session i will have reached level 3 easily.
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