hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 13, 2013 21:16:31 GMT
If you want to look at it like that and I've got two payments going here, one for the witch and a favor for the druid. Is 800 gold enough to pay a life-debt between two people? I'd rather access my coffers so we can bump that up to a thousand or so per person.
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Post by Deleted on Aug 13, 2013 21:29:57 GMT
The land is not a huge rush but I did realize at the end of that encounter that if I got a surprise round I could have knocked you both out in a round each But think of it as an investment for the boat not a debt I need to level first anyways.
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 13, 2013 21:32:42 GMT
Yes and I could have a shot an arrow into you at the end of the combat and take out what little health you had remaining with an arrow =p Call it even.
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Post by Deleted on Aug 13, 2013 21:34:01 GMT
Oh I'm sorry who saved your life by joining the fray and healing you? That's even?
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 13, 2013 21:42:23 GMT
Yes Because you would have died if you knocked us out at the beginning, you didn't fair that well against the skeleton for the few rounds it remained alive and I would have gained more experience from killing you. lol. But that's just the evenness of "I could have knocked you out" Relax.
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Post by Deleted on Aug 13, 2013 21:46:01 GMT
Haha I'm just never going to let you forget that I saved your life
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Post by SigniferLux on Aug 13, 2013 23:30:32 GMT
One thing sentar.
Don't you think that cutting down massive ammounts of trees to create massive ammounts of massive ships for -civilization- is not really druidic roleplaying-wise?
Are you going to kill the trees to whom you may actually be able to speak to one day, deforest a whole lot of homes for animals? All these just to build a means for transport for humans to further spread their pollution and filth?
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Post by Deleted on Aug 13, 2013 23:47:40 GMT
Do you think that a Druidic role play should be wanting to protect and defend all woodland creatures? Because Druids aren't vegetarians. They instead believe the best way to honor the animal for nourishing their bodies is by using it wholly and not wasting any of the animal because that would be disrespectful. Druids are also known for enjoying wood working.
My druid mindset is that creation either through the growth of natural things or the ingenuity of man is the most beautiful way to honor them. Also I want to discuss the making of greenwood boats, these would be druid made boats that are still alive as long as they have periodic contact with soil and water. In return for putting them in contact with soil they will regenerate.
Also I most likely won't be able to compete with your item crafting so I'm trying to find a reason for people to want to do quests for me, if you have other ideas I'm very open to them.
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Post by SigniferLux on Aug 14, 2013 1:05:16 GMT
Do you think that a Druidic role play should be wanting to protect and defend all woodland creatures? Because Druids aren't vegetarians. They instead believe the best way to honor the animal for nourishing their bodies is by using it wholly and not wasting any of the animal because that would be disrespectful. Druids are also known for enjoying wood working. My druid mindset is that creation either through the growth of natural things or the ingenuity of man is the most beautiful way to honor them. Also I want to discuss the making of greenwood boats, these would be druid made boats that are still alive as long as they have periodic contact with soil and water. In return for putting them in contact with soil they will regenerate. Also I most likely won't be able to compete with your item crafting so I'm trying to find a reason for people to want to do quests for me, if you have other ideas I'm very open to them. I am not trying to bog you down, and i am sorry if i seemed like i was. All i was trying to say is that it is not what i understand of a druid. Vegetarian is not the same as forest destroying, and of course i don't believe vegetarians and druids are even close to each other. But cutting down trees i find really anti-druidic. I do not know of the special material you mentioned. But, as you also said, the best lesson of nature is that we must use whatever is given to us for self preservation and survival. Building boats out of living wood (using already fallen trees -could- not be against nature, if the forest is rich enough so that a fallen tree's death will not cause imbalance in the food chain) to be used as war material by humans, essentially being destroyed for the pitiable reasons humans find to fight each other. I find it more logical for a druid when he meets someone who asks him to make a boat to answer "learn to swim", than actually crafting a boat. But that is only my idea and does not at all represent either the GM or any person with authority in this campaign. I just love druids and the whole "nature is my friend and ally" thing and thought of mentioning. As for the competing what i could suggest is engineering and alchemy, maybe an alchemist too. Using parts of the environment to create concotions and catapults, and not having the whole druidic love for nature (again, that how -i- see it). I don't, by any means, try to discourage you, i am just discussing the whole thing, since you posted it publicly.
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Post by Deleted on Aug 14, 2013 1:29:59 GMT
No you are at least half right or I wouldn't have gotten defensive. I'm getting a tad bit frustrated trying to find a niche that would pull people to me for me to become a quest giver. I think during the last hour I've decided to focus on making myself a druid and leveling a bit before I try to become a quest giver. I need to become strong before I can go off on my own. I've played a ton of 3.5 but never really got into crafting before, the more I read the more I discover that it really is made for Arcane Casters. I also love the lore of a druid and I'm afraid I haven't been doing it the justice it deserves. I'm not entirely sure I could swing full blown alchemist or engineer as a druid.
The greenwood I spoke of is dryad/tree ent/druid treated wood such that the green leaves are melded back into the wood and the wood stays alive even though it may be fashioned into things, it has to be soaked in water and let rest on soil once a week to stay alive and it will repair itself while in contact with soil I was going to ask the GM if the soil that the anchor touched would count, since it is in fact very good soil.
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Post by SigniferLux on Aug 14, 2013 1:48:42 GMT
No you are at least half right or I wouldn't have gotten defensive. I'm getting a tad bit frustrated trying to find a niche that would pull people to me for me to become a quest giver. I think during the last hour I've decided to focus on making myself a druid and leveling a bit before I try to become a quest giver. I need to become strong before I can go off on my own. I've played a ton of 3.5 but never really got into crafting before, the more I read the more I discover that it really is made for Arcane Casters. I also love the lore of a druid and I'm afraid I haven't been doing it the justice it deserves. I'm not entirely sure I could swing full blown alchemist or engineer as a druid. The greenwood I spoke of is dryad/tree ent/druid treated wood such that the green leaves are melded back into the wood and the wood stays alive even though it may be fashioned into things, it has to be soaked in water and let rest on soil once a week to stay alive and it will repair itself while in contact with soil I was going to ask the GM if the soil that the anchor touched would count, since it is in fact very good soil. Greenwood seems like an interesting material you could specialize on. Maybe, if you actively search for it, you may find a good source of it. For now i will suggest to you, like you said, to stick to leveling to at least level 5 before you try to make the quest giver idea come true. Maybe stick to an already created faction so that you are granted funding, and then, when you become stronger, depart to create your own place in the long forgotten forest. Also, do not be discouraged by the item crafting rules. You could go for high intelligence, but even if you don't you can effectively craft magic items with but a minor disadvantage (-5 at low levels seems a lot, but at higher levels is nothing). Your main problem is gold. As a crafter you need tons of them. As for not having some additional points if you are crafting alone in a settlement, the secret of selling is not what you sell, but how do you sell it, to who, when and how many others sell it. If you are known as the expert on Greenwood (even if others surpass your rolls by 60+), sell wood to areas that do not actively have a forest nearby, trying to gather all the wood you can and be ready to sell it near times of war, and make bussiness agreements with other people (offensively or defensively) to not sell Greenwood or buy from other sources then the skill is but a minor addition. EDIT: To answer to your doubts about druid crafters, here: Wood Shape a level 2 spells, only usable by druids, which can make a mass production of something wooden become a matter of seconds. Ironwood is your dear friend at higher levels. Also a druid only crafting ability/spell.
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Post by Deleted on Aug 14, 2013 2:00:04 GMT
"The secret of greenwood lies in its harvesting. Each length is taken, with leaves still attached, from a tree animated by a treant and cut with care to avoid the death of the tree. A dryad then speaks to and shapes the wood, coaxing the living green of the leaves into the grain of the wood itself. The resulting wood remains alive as long as it is doused with at least one gallon of water (plus 1 gallon for every 10 pounds of the item's weight) once per week and allowed to rest for an hour in contact with fertile soil. Any wooden or mostly wooden item (such as a bow or spear) made from greenwood is considered a masterwork item. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from greenwood or do not gain any special benefit from being made of greenwood.
When damp and in contact with fertile soil, living greenwood heals damage to itself at a rate of 1 hit point per hour, even repairing breaks and regrowing missing pieces. If the weapon has the broken condition, it is repaired during the first hour of contact with fertile soil. Greenwood items take only one-quarter damage from fire.
Greenwood can be altered or enhanced with wood-shaping magic such as ironwood, shape wood, and warp wood. The duration of any such effect on a greenwood item is doubled."
I would need to discuss how to harvest it with Clout/the Senate but it sounds like a promising resource for fortifications and boats. I assume that the water requirements would be met as long as the boat touched the ocean and I was wondering if the soil requirement could be met with anchoring.
Either way I will probably stick with my spellcrafting traits for now but I might pick up feats for crafting late. Renen brought up item familiars and I really want that feat after I read it >.<
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Post by Deleted on Aug 14, 2013 21:08:40 GMT
Okay I got it! Animal Training! I can start out training horses (and a stag for me of course the druid mount of choice.) And if you want a special animal of any sort you'd have to seek out the master animal trainer! Raising animals that's really druidic right?! And it goes off skills I will have anyways. What do ya think?
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hemata
Blackwater Pirate
Posts: 451
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Post by hemata on Aug 14, 2013 21:11:30 GMT
Tis works :3
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Post by SigniferLux on Aug 14, 2013 21:30:14 GMT
Okay I got it! Animal Training! I can start out training horses (and a stag for me of course the druid mount of choice.) And if you want a special animal of any sort you'd have to seek out the master animal trainer! Raising animals that's really druidic right?! And it goes off skills I will have anyways. What do ya think? I don't wish to discourage you with my "are you going to take away animals' free will and make them live a life of slavery, away from nature, in the hands of humanoids who will use them as beasts of burden" ranting. What happened to the idea surrounding Greenwood? EDIT: Again, excuse me, i do not wish to discourage you, i am just stating facts. I have delved too much in the paths of the druid i guess.
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